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Open The Thieves Guild

Oh, that's doubtful. Just know that if you ever join an rp with lucas, there will be some interesting banter going on between the two of you:p
 
Wait so, I just joined and have no clue what is going on? Could someone explain what he means by he is in the Thieves Guild?? I thought you can just join that anyway when you go to Riften? Or is it a Skyrim Forum group and if so how do I join??
 
Wait so, I just joined and have no clue what is going on? Could someone explain what he means by he is in the Thieves Guild?? I thought you can just join that anyway when you go to Riften? Or is it a Skyrim Forum group and if so how do I join??

It's a roleplay group. Just come up with a character card describing your character and President Sheogorath will tell you if you're if in.
 
And come to think of it... wasn't Maul killed in the first mission? That's one tough s.o.b :cool:
 
Name: Cullen Wulf-Heart
Gender: Female
Race: Nord
Age: 26
Class:assassin
Equipment: daedric armor with out the helmet. dragon bone sword, Talos amulet, and the ring of Hircine.

Appearance: Tall, muscular for a women but not in a bad looking way. Blond hair and a claw mark scar that runs down the left side of her face and over her eye, the eye is clouded over. She has a prominent jaw and her one good eye is a ice colored blue.

Personality: Shes very violent and is quick to anger. Shes tough, and doesn't take crap from others. But shes good at getting the job done right. She doesn't like hearing other peoples problems and does not really have any close friends.

Back story: Growing up she alway practiced fighting with the boys. when she was young, her whole family was murdered in front of her by a group of bandits, while she managed to escape. In order to survive, she stole every thing she needed, mastering theft at a young age. As she became older, she became a sell sword, and on one of her contracts, unfortunately became a werewolf, which she remains to be this day. Having her family murdered in front of her, hardened her, and traumatized her. So she often drowns her memory's with Ale.

Fatal flaw: Drink, and not having enough patience with others. She if gets to angered, she will change into her wolf form.
 
I could give you a link, or I could show you the RP section. Teach a man to fish type thing. Anyway, go to the home page, then click on forums at the top navigation bar. Scroll down to roleplay, then click on Active Roleplays. We are either there, or below all of the blue choices. Sorry if this is a bit complicated. Anyway, the thread is called Private: The Missing Crown. Private will be in a little red oval thing.
 
Position applying for: ASSASSIN.

Name: Nadir

Gender: Female

Race: Bosmer

Age: 50 (Elven)

Class: Rouge (specializing in assassination & theft)

Equipment: (default) Enchanted Deadric bow ("Severence" - 4 sec. paralysis), custom (feathered) iron arrows, enchanted Deadric dagger ("Valtieri" - fire damage + health absorb), Forsworn armor, leather bracers, leather boots, a medium-sized knapsack that contains a black cloak and cowl, and various potions, poisons, several pieces of jewelry, small edibles, and a few spellbooks (for studying on the go).

Personality: Quiet, a loner. Can be friendly, but is very moody. Quite fiery when provoked and is capable of talking herself into a corner. When she does that, her pride will not allow her to back down from a confrontation, no matter how badly the odds are stacked against her.

Backstory: Born and raised in Valenwood, Nadir is ia natural hunter. A hunter of animals, and thanks to her father, a hunter of people. Her father lived as as assassin for a long time and in raising Nadir, taught her the ins and outs of murder-for-pay. She grew up happily, learning to use a blade and bow from her father, and alchemy and spell-casting from her mother; thanks to that set of skills, she is accomplished at being stealthy and delivering fatal blows from the shadows. She originally came to Skyrim to seek out one who could endow her with the Beastblood; having succeeded, she is now on the lay for anything, though she excels at only the shadiest of businesses.

Fatal Flaw: Trouble at controlling her Beastblood; it is still new to her and sometimes she cannot get a grip on it. Until she learns to be more in tune with it, she fears she will get herself or someone she cares about killed.

Appearance:
icon2.jpg


((Got it right this time! Haha!))
 
Character Name: Labrys Endowen
Race: Nord
Class: Archery, Conjuration, Enchanting, Speech, and a bit of Lockpicking.
Gender: Female
Looks: Labrys has vibrant tan hair, almost like a sharp apple-caramel color(if you're hungry and that's the only way you can remember it by lol). Her face is a bit pale, and black warpaint is based around her eyes in a likeness of a decorative double-headed war axe's twin blades. Her eyes are an enigmatic grey, her lips pale pink, and she always appears to be indifferent although that is hardly ever the case. Her forearms, shoulders, upper chest and lower hips are well-based like an archer's, although she carries no bow and quiver with her to the common eye. She's lithe, with high cheekbones and wary, large but slightly narrow eyes.
Personality: Labrys is a challenging woman, always silently daring for someone to openly oppose her thoughts or actions. She loves to fight - not necessarily people, but along the likes of bandits and trolls and the such - but is impatient to learn new things in a slow manner; take for instance the fact that she'd rather learn swordplay directly rather than her swordmaster spewing enigmatic riddles - oddly like Labrys herself does - and giving her books to read. She's just not a patient person, always eager for adventure. She isn't touchy-touchy, but she does have a bit heart.
Combat Prefs: Labrys carries twin ebony blades with her, a trophy from a battle with several thieves that she encountered when she was younger, but she hardly uses them. She's being taught by a Master Rheon about the arts of swordplay, but her heart lies in archery; although she harries not a bow nor arrow with her, she conjures a bow instead. Being practically a master conjurer, she always tends to conjure a "friend" - Familiar - to help her out in tight situations.
Misc: Labrys hates to be marked as a "selfish Nord-type" by non-Nords. She tends to ask a lot of questions, interested in other's lives but reluctant to share her own life story. She was born in Shor's Stone, yet the only memory that marks that place for her was the last time she saw her father before he ran off to help with the Imperials. Ever since he left, she left home for adventure, ending up in Whiterun Hold, helping the guards fend off bandits and doing petty mercenary work. She has a hard time not doing something if someone tells her not to do it, too, although who doesn't? She's short for a Nord, also.
 
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