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Things that bug you about Skyrim

I have a feeling that the fact that NPC dialogue doesn't change on ascending through factions is a time/money concession rather than a oversight, given that they have to record each and every line with an expensive voice actor. Having said that, it does grate somewhat being referred to as "brynjolf's new protegee" when I'm... the guild master.
I agree though that being elite in the associated skills would make becoming a faction leader much more rewarding though, as well as some consistency- if you rock up to the thieves guild in dark brotherhood armour it'd be nice if they responded! I think that decision might have been to stop the game from becoming too restrictive for casual players who only want to have one character.
As for making there be more options in the questline, and no unkillable NPCs, if you think about it, in order to cover every option it would take a ridiculous amount of dialogue scripting and recording in an already detailed game. Also it would be infuriating for a casual player to kill someone by accident and have a whole lot of plot cut off from you!
And fast traveling- you don't have to use it!

My personal gripe is some lazy design resulting in intersecting apparel- only bows and quivers of the same type don't intersect weirdly and tails an capes are quite frankly silly. Regulate quiver sizes! Make capes solid!
(Probably easier said than done)
 
I have a feeling that the fact that NPC dialogue doesn't change on ascending through factions is a time/money concession rather than a oversight, given that they have to record each and every line with an expensive voice actor. Having said that, it does grate somewhat being referred to as "brynjolf's new protegee" when I'm... the guild master.
I agree though that being elite in the associated skills would make becoming a faction leader much more rewarding though, as well as some consistency- if you rock up to the thieves guild in dark brotherhood armour it'd be nice if they responded! I think that decision might have been to stop the game from becoming too restrictive for casual players who only want to have one character.
As for making there be more options in the questline, and no unkillable NPCs, if you think about it, in order to cover every option it would take a ridiculous amount of dialogue scripting and recording in an already detailed game. Also it would be infuriating for a casual player to kill someone by accident and have a whole lot of plot cut off from you!
And fast traveling- you don't have to use it!

My personal gripe is some lazy design resulting in intersecting apparel- only bows and quivers of the same type don't intersect weirdly and tails an capes are quite frankly silly. Regulate quiver sizes! Make capes solid!
(Probably easier said than done)

"casual players" would love it if their actions had consequences. As for important NPC's it could be that if you want to kill them you would have to go in the menu and check them off the list if you want to be able to.
 
That's exactly the reason why I've had the Killable Children mod installed for well over a year now. I've never touched a child myself, nor would I ever purposefully want to. And honestly, after all that time, I've still never seen a child fall in a random attack. But just knowing that it is something that can happen adds a touch more believability to the world and spurs me on to protect those that are weaker than me.
But wouldn't be weird if a couple of guys start molesting the kid's dead body like they do to others?
 
One thing which I discovered which is really bugging me. It turns out I can't start the Civil War questline unless I also start the main storyline. I don't want to, but my roleplay says I have to.

I discovered this in the most annoying fashion. After my randomly generated system informed me that the latest lead for the stolen heirlooms which are the reason my character came to Skyrim in the first place was an Imperial Soldier on his way to Falkreath camp. After three hours walking around Falkreath hold looking for it, I checked online and discovered it doesn't actually spawn unless you start the Civil War questline. It was personally annoying as I dislike the Civil War questline, but I decided I could make it work. My character wants to find her heirlooms and will only gain access to the camps if she is a soldier, and some Thalmor attacks have made her see the advantages in combat training and being surrounded by soldiers.

But then I realised the mod I had used to bypass the main questline won't let me do the Civil War unless I actually start it, which is bloody annoying. Bethesda entwined them too much for any modder to undo. My character is far too busy finding her birthright to scurry around doing the bidding of the Greybeards and Delphine, dammit! I guess she'll just have to do up to Dragon Rising and think the Nords telling her she is Dovahkiin and the Greybeards want to see her are all superstitious or playing a practical joke. After absorbing the souls of 20+ dragons and learning 20+ words she'll re-think this idea.
 
One thing which I discovered which is really bugging me. It turns out I can't start the Civil War questline unless I also start the main storyline. I don't want to, but my roleplay says I have to.

I discovered this in the most annoying fashion. After my randomly generated system informed me that the latest lead for the stolen heirlooms which are the reason my character came to Skyrim in the first place was an Imperial Soldier on his way to Falkreath camp. After three hours walking around Falkreath hold looking for it, I checked online and discovered it doesn't actually spawn unless you start the Civil War questline. It was personally annoying as I dislike the Civil War questline, but I decided I could make it work. My character wants to find her heirlooms and will only gain access to the camps if she is a soldier, and some Thalmor attacks have made her see the advantages in combat training and being surrounded by soldiers.

But then I realised the mod I had used to bypass the main questline won't let me do the Civil War unless I actually start it, which is bloody annoying. Bethesda entwined them too much for any modder to undo. My character is far too busy finding her birthright to scurry around doing the bidding of the Greybeards and Delphine, dammit! I guess she'll just have to do up to Dragon Rising and think the Nords telling her she is Dovahkiin and the Greybeards want to see her are all superstitious or playing a practical joke. After absorbing the souls of 20+ dragons and learning 20+ words she'll re-think this idea.

You could do like me, and hold off for the Lazybeards until later. Makes sense, since I doubt God/Akatosh/whatev you call him would even want you to until you were ready and strong enough.
 
Now I've come up with a good reason roleplay for doing so, I imagine I will. I take roleplay very seriously, so I need a better reason than, "I, the person using the computer, don't want to do this quest." I wonder how long it will take my stubborn little elf to absorb twenty dragon souls and find twenty words. Once they both get passed twenty, that will be the trigger to start the main quest. "Maybe there is something in this dovahkiin nonsense after all..."
 
Now I've come up with a good reason roleplay for doing so, I imagine I will. I take roleplay very seriously, so I need a better reason than, "I, the person using the computer, don't want to do this quest." I wonder how long it will take my stubborn little elf to absorb twenty dragon souls and find twenty words. Once they both get passed twenty, that will be the trigger to start the main quest. "Maybe there is something in this dovahkiin nonsense after all..."

Yeah I like to go with the "destiny" roleplay cheese. It makes all of the nonsense in Skyrim make.... sense.

It could be that you felt a strong urge to find the heirlooms, but that Akagod put that strong urge inside of you or something. I mean would Akagod want you to go to the Lazybeards if you were weak and fragile? Doubt it. It would want you to grow stronger so you can be ready for big bad Alduin.
 
Everybody has a valid opinion and I practically agree with all of you, especially with the fact that my actions, does not change anything in the game. I don’t really like at all that my character is a hero and he / she is being treated like a slave by whoever interact with him / her. Neloth make you feel like a personal servant for example.
Also, there should be something in the game that forbid you to become a vamp if you have been on the bright side. It does not make any sense at all that after you killed Miraak and Alduin and saved the entire province from the menace, you become a bad guy by siding with the vamps. From that moment on, you are practically a public Skyrim enemy and you are negating and destroying every single good thing you have done till then. There should be something that either forbid you to become a vamp or allow you to, depending on some previous quest / task and also, for example, if you choose to become a vamp, there should not be any cure for you. It is simply childish that you become a vamp, enjoy killing innocent people to become stronger and then you decide to cure yourself and become good again. Serana is a different story because from the very beginning of the game, she does realize how bad her father is and she wants to fix the situation and she is willing to change; she was practically made a vamp by her mother so it is ok for her to become human again once the main quest is done. I like that.

There should be a penalty. For example, I never did the Dark Brotherhood but destroyed them, because I am not a killer and I do not kill for sport as they do. If you choose to become an assassin, then you should “unlock” the way for you to become a vamp ( this is a sample ). I also would not like to become a thieve and I did the Thieve Guild ... JUST to get the Nittingale armor and weapons. There should be a way that you can get those items without involving yourself with the Thieve Guild if you do not want to be a thieve. Practically, I think this is related that my actions does not change anything in the game and that is the most annoying part of it I guess.

We should also have the ability to kill Jarls and some people in Skyrim that simply don’t die at all, like Esbern and Delphine and I agree that is you side for example with the Empire, you should be wanted in every single stormcloak hold and not able to make business with everybody.
 
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(lol geddit?)
 
In a similar vein to the fact that nobody seems to notice what I do (except guards), likewise nobody seems to notice what I wear. If I'm decked out in Dark Brotherhood attire, I'd like to get a reaction. After all, they notice if you aren't wearing ANYTHING.

I happen to enjoy collecting the various outfits. I make it a point to get the armor, helmet and shield of the guards from each hold as well as some of the less common outfits. Tavern clothes are the envy of all my female characters but unless I'm just missing the chance, they're never available for sale and I can't find them in the random wardrobes I search. I end up having to kill a barmaid or a bard to get one. This isn't always a bad thing since some of the bards of Skyrim could do with a few more lessons from the Bard's College.
 
In a similar vein to the fact that nobody seems to notice what I do (except guards), likewise nobody seems to notice what I wear.

You'd have more luck catching people's attention going around half nude.
 
I fought the ebony warrior in full daedric armor, yet somehow his bow cuts me down in two hits. But when I kill him and take his bow, it doesn't do crap to my enemies in iron? I mean come on! WTF Beth?!
 
Tavern clothes are the envy of all my female characters but unless I'm just missing the chance, they're never available for sale and I can't find them in the random wardrobes I search. I end up having to kill a barmaid or a bard to get one. This isn't always a bad thing since some of the bards of Skyrim could do with a few more lessons from the Bard's College.

Or you could just go to Morthal and do the quest which requires you to kill Alva. And if that seems too much trouble, there is an already dead woman wearing them in Liar's Retreat.
 
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