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Hmmmm.... I'm not too good on memories, when/where was the last time you spoke to them (like what was the last thing you had to do in the questline)? They probably are walking to the wall or some crazy stuff, and you might need to wait a few days for them to get there, or they really are...
Might help to know which mods you're using so we can try to narrow the problem. If you have like 200+ mods, then probably take a screenshot of them if that will be easier for you
I think Joe pretty much summed it up... I just wanted to throw out some suggestions for good roleplaying in Skyrim:
Alternate Start - Live Another Life (Gives great alternate start points or 'lives' and you start in a cell (typical TES fashion) to skip that long dreadful cutscene in a cart...
Ah yeah. In that case I wouldn't bother getting more than 2 or 3 perks in Stealth. (or at all). You can achieve much via Steed Stone + Muffle + Invisibility :P If you really need stealth as a spellsword. Illusion is great. :) my assassin uses Conjuration and Illusion (Silent Casting helps lol)...
I would say it depends on what kind of build you're going for. If you want a sneaky character (like I play an assassin) honestly only 3/5 perks for Stealth are 'necessary' if you wanna call them that, if even that. You could even get away with no stealth perks at all if you know what you're...
FOUND IT! Okay I shall post the result in case anyone else wishes to edit their own starting spells or remove the Healing/Flames (and/or any racial spells) racial spells only. See below the code for Staring player spells (Healing/Flames):
in the Quest -> Main Quest -> MQ101 -> Scripts tab ->...
Certain races like Altmer gain Fury as an "additional spell", Bretons gain Conjure Familiar, and Dunmer gain Spark...
So my question is where are these magical "additional" spells handled? I have checked their races in the CK and they're not in the area where their racial abilities and powers...
lol yeah I know it's a different mod. That's what I'm saying. If people can make a Skyrim Online... then I'm sure these people can make a in-and-out Co-Op mod :P
Dragons will start appearing after you do the barrows (getting the dragon stone, fighting the 1st dragon at the watch tower). THEN dragons will spawn randomly.
Also if you're into mods, There's one I highly suggest if you're anything like me and want to put off the dawnguard / dragonborn DLC...
Yes they're (by default) set to trigger once you reach level 8. And then level 10 an NPC will appear (an orc guy from Dawnguard) and will say something about joining the Dawnguard (this is all if you have the DLC of course). Non DLC.... I'm not sure, I don't think they'd spawn without it.