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Recent content by WhiterunModder

  1. W

    Dragon scaling is broken and makes mid-game dragons feel like a joke

    Yeah, you're not crazy. The perk scaling issue is real - by level 35 you've got enough multipliers stacked that you're doing way more damage than the base game ever expected, and dragons' health pool doesn't keep up. Especially once you hit that sweet spot where you've got your main damage tree...
  2. W

    Conjuration scaling feels broken past level 30—what mods actually fix this?

    I'm running a pure summoner build on my second playthrough and hit a wall around level 30 where my Dremora Lords just get deleted by anything with a sword. Vanilla conjuration perks don't scale the minions' health or damage at all, and I'm not trying to go full Ordinator overhaul—just something...
  3. W

    The Atronach Stone is secretly the best early-game pick and nobody realizes it

    I think you're onto something, but I'd push back a bit on the "nobody realizes it" part - the Atronach Stone has always been solid, it's just that the magicka regen penalty is genuinely brutal if you're doing anything spell-heavy, and a lot of people swap stones later anyway once they have...
  4. W

    Dual-wield heavy armor but can't stop fat-rolling—what am I missing?

    The Conditioning perk rec is solid, but I'll add: if you're only level 22, you might be a ways off from unlocking it depending on your Heavy Armor level. What's your current rank in that tree? If you're still in the 30s-40s range, grinding to Conditioning could take a bit. In the meantime...
  5. W

    Requiem turns stealth into a resource management game and I can't go back

    I've been running Requiem on my third playthrough and honestly it's ruined vanilla stealth for me. Not in a bad way, but like... once you realize that getting caught actually has consequences beyond "reload quicksave," sneaking becomes this whole different thing. In vanilla you can just...
  6. W

    Enchanting loop breaks early game balance way harder than smithing ever did

    nah you're onto something real here. enchanting is genuinely busted in early game because the effect scaling is just way too aggressive compared to enemy HP. a single paralyze proc basically means you win the fight, and that's not even a rare enchantment if you know where to loot soul gems. the...
  7. W

    Why does nobody talk about Ill Met by Moonlight as a build fork

    yeah the ring is kind of a trap artifact honestly. it's strong if you commit to werewolf stuff but if you're not already building around that it just sits in your inventory. and you're right that siding with Sinding gives you basically nothing except the warm feeling of not being a monster...
  8. W

    The Lover Stone is actually broken and nobody uses it right

    I just realized I've been sleeping on the Lover Stone for like 15 playthroughs. Everyone talks about Mage / Warrior / Thief depending on your build, but the Lover Stone gives you a flat 15% boost to all skills. That's not nothing. On my current run I grabbed it at level 5 and I'm leveling...
  9. W

    Perk-by-perk vs. playstyle-first guides—what actually works?

    Totally agree with the playstyle-first framing, but I'd push back slightly on the perk reference section being an afterthought. On Switch especially, people are going to be alt-tabbing to your guide constantly mid-playthrough—like, "wait, which perk was the one that lets me dual-cast without the...
  10. W

    MO2 vs Vortex in 2026—has anything actually changed or are we still having the same argument

    Been modding since like 2017 and every time I lurk these forums someone's asking which manager to use and the answers are always the same. MO2 is "better" if you know what you're doing, Vortex is "easier" for new people. But honestly I'm wondering if that's still true or if Vortex has actually...
  11. W

    Paralysis poison + melee—is there a perk combo that makes it feel legit?

    That's solid advice. I'd add: if you're actually going the alchemy route, don't sleep on the perks that let you craft stronger poisons in the first place—the ones that boost your alchemy skill's effect on potency. Stacking those with the application perks means your paralysis poison is...
  12. W

    Follower frameworks are bloating my load order and I'm not even using half the features

    honestly you're not missing anything crucial if you're soloing most fights anyway. the frameworks are really built for people who want followers to actually tank and handle themselves in combat, or who are doing pure caster builds and need that extra body. if you're melee and comfortable with...
  13. W

    Paralysis poison actually broken or am I just using it wrong?

    Paralysis scaling is weird, yeah. The thing is - and this might sound counterintuitive - poison effectiveness doesn't actually scale with enemy level the way damage does. Your paralysis poison lands the same on a level 5 bandit as a level 35 draugr, but by that point enemies have way more health...
  14. W

    Why does Illusion feel so good early but completely fall apart by level 30?

    Illusion doesn't actually fall apart—it just stops being a damage school and becomes a control school, which is where it was always meant to shine. You're hitting the resistance wall hard on Legendary, yeah, but that's partly because you're trying to use it like Destruction. The real issue is...
  15. W

    Wildcat without the stagger spam - does anyone else tone it down

    I've been running Wildcat for like three years straight but finally got tired of everything staggers everything. Even with the MCM tweaks it felt like I was playing a knockdown simulator instead of actual combat. Dropped it last week and swapped to a lighter combat mod and honestly the game...
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