ScrollsOfTamriel
New Member
Raven Rock's layout has always bugged me but I think I finally figured it out. It's not just that it's small - it's that every single building is jammed up against the next one with basically no breathing room. You've got the Retching Netch right next to the Bazaar, the smithy and the Councilor's Hall are basically on top of each other, and the whole thing is surrounded by that oppressive ash and volcanic rock.
Compare that to like, Whiterun or Solitude where even in the tight districts there's still plazas and open space. Raven Rock doesn't have that. It feels like a settlement that's been built in desperation, crammed into whatever space the Dunmer could carve out on an island that doesn't want them there. Which is kind of perfect thematically when you think about it - these are refugees from the Red Year who got exiled to the ass end of Skyrim, and their home reflects that.
The more I replay it the more I think that cramped, suffocating feeling is intentional. It makes House Telvanni's presence feel even more oppressive because Neloth's tower is literally looming over the whole settlement. You can't escape it.
Compare that to like, Whiterun or Solitude where even in the tight districts there's still plazas and open space. Raven Rock doesn't have that. It feels like a settlement that's been built in desperation, crammed into whatever space the Dunmer could carve out on an island that doesn't want them there. Which is kind of perfect thematically when you think about it - these are refugees from the Red Year who got exiled to the ass end of Skyrim, and their home reflects that.
The more I replay it the more I think that cramped, suffocating feeling is intentional. It makes House Telvanni's presence feel even more oppressive because Neloth's tower is literally looming over the whole settlement. You can't escape it.