WhiterunModder
New Member
I just realized I've been playing conjurers completely wrong for like 8 playthroughs. Everyone talks about how "conjuration is weak" or "summons die instantly" but I think the actual problem is that people treat summoned stuff like it's supposed to tank for you.
I'm on my current playthrough treating conjured atronachs and dremora lords as damage dealers, not meat shields. Cast them, let them aggro, then hang back with destruction or a bow while they're pulling aggro. The second they start taking real damage I resummon. It's not about keeping them alive—it's about using the summon window to deal free damage while enemies are distracted.
Plus the perk that extends summon duration (can't remember the exact name but it's in that tree) actually makes it viable for longer fights. And if you're willing to go the Daedra route with the right perks, dremora lords hit hard.
Anyone else do this or am I just discovering something everyone already knew?
I'm on my current playthrough treating conjured atronachs and dremora lords as damage dealers, not meat shields. Cast them, let them aggro, then hang back with destruction or a bow while they're pulling aggro. The second they start taking real damage I resummon. It's not about keeping them alive—it's about using the summon window to deal free damage while enemies are distracted.
Plus the perk that extends summon duration (can't remember the exact name but it's in that tree) actually makes it viable for longer fights. And if you're willing to go the Daedra route with the right perks, dremora lords hit hard.
Anyone else do this or am I just discovering something everyone already knew?