ScrollsOfTamriel
New Member
Been replaying the DLC and I keep hitting the same wall: the questline front-loads everything. You get Serana, you get the vampire/Dawnguard choice, you learn about Harkon's plan, you fight Harkon, and then it's basically over. The Soul Cairn stuff happens in the middle but it feels disconnected from the main plot.
Compare that to something like the Thieves Guild where you're slowly building toward Trinity Restored, or even the Companions where you're doing jobs before the Kodlak stuff pays off. Dawnguard just dumps the whole conflict in your lap in the first two quests and then the rest is... what, exactly? Fetch items for Auriel's Bow? Kill some vampires?
I think if the questline had been structured so you didn't meet Harkon until like halfway through, and the Dawnguard/Volkihar choice came later, it would've felt way more earned. Right now it's front-loaded tension that deflates because you already know everything that's going to happen.
Anyone else feel like the pacing kills what could've been a genuinely great DLC?
Compare that to something like the Thieves Guild where you're slowly building toward Trinity Restored, or even the Companions where you're doing jobs before the Kodlak stuff pays off. Dawnguard just dumps the whole conflict in your lap in the first two quests and then the rest is... what, exactly? Fetch items for Auriel's Bow? Kill some vampires?
I think if the questline had been structured so you didn't meet Harkon until like halfway through, and the Dawnguard/Volkihar choice came later, it would've felt way more earned. Right now it's front-loaded tension that deflates because you already know everything that's going to happen.
Anyone else feel like the pacing kills what could've been a genuinely great DLC?