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Five playthroughs in and I just realized Illusion magic is completely broken

DragonbornVet

New Member
So I've been running an Illusion assassin build on my current playthrough and I'm at like level 34, and I genuinely don't understand why more people don't talk about how absurd this school gets once you hit the mid-tier perks. I'm literally walking through bandit camps invisible, casting Mayhem, and watching enemies kill each other while I stand there. Barely touching my dagger.

The thing that gets me is how early it comes online. You don't need endgame gear or level 100 in the skill. By the time you get the perk that lets you cast spells while sneaking without breaking invisibility, the game just stops being a challenge. Draugr, bandits, even a dragon earlier - they all just turned on each other because I whispered a spell at them.

I'm not even complaining, tbh. It's fun as hell. But it feels like Illusion is sitting in this weird spot where it's either useless (if you're not investing in the right perks) or completely trivializes content (if you are). No middle ground. At least with Destruction or Restoration you're always doing something active. With Illusion on a stealth build you're basically just... watching.

Anyone else run this and feel like it needed some balancing? Or is this just the intended power fantasy and I should stop second-guessing it.
 
Yeah, Illusion is wild once you get those mid-tier perks online. The perk that lets you cast spells while sneaking without breaking invisibility is genuinely a turning point - suddenly Mayhem and Fury aren't just crowd control, they're a complete autopilot button.

I think the balance issue is real, but it's kind of baked into how Skyrim's difficulty scaling works. Illusion doesn't scale well with enemy level the way Destruction does - a Mayhem spell works just as hard on a bandit as it does on a dragon, but a fireball gets weaker by comparison. So Illusion stays broken and Destruction catches up through raw damage numbers. It's backwards from how you'd expect it to work.

That said, the "no middle ground" thing you're describing - useless or trivial - is more about player choice than the school itself. If you're sneaking and casting Mayhem, yeah, you're watching a show. But if you're running pure Illusion without stealth, you're actually vulnerable while enemies are confused, and you have to manage spell costs and cooldowns. Or if you're mixing it with Destruction or Conjuration, suddenly you're juggling different tools instead of pressing one button. The build can be balanced, it just requires you to not use the most efficient combo.

Not sure if that's a design flaw or just how sandbox games work though. You can trivialize plenty of stuff in Skyrim if you know the exploits - Conjuration, Restoration loop abuse, enchanting loops. Illusion's just the most obvious one because it's so straightforward to execute.
 
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