ScrollsOfTamriel
New Member
The more I replay Morrowind the more I realize how much the devs had to work around the fact that you could just... fly. Like, entire questlines are gated behind "go talk to this NPC in a tower" but if you have levitate, you just skip the whole dungeon and float in through a window. The Telvanni questline especially feels neutered if you're using levitation scrolls.
I get why they removed it for Oblivion and Skyrim - it completely breaks verticality as a design constraint. But I also think Morrowind's weird, maze-like architecture and the way dungeons feel genuinely alien partly exists because the devs knew players might cheese their way past whole sections. It's this weird tension where the game is simultaneously built around avoiding levitation and completely vulnerable to it.
Anyone else notice this on replays? Or am I overthinking it and levitation is just a tool that's there if you want to use it?
I get why they removed it for Oblivion and Skyrim - it completely breaks verticality as a design constraint. But I also think Morrowind's weird, maze-like architecture and the way dungeons feel genuinely alien partly exists because the devs knew players might cheese their way past whole sections. It's this weird tension where the game is simultaneously built around avoiding levitation and completely vulnerable to it.
Anyone else notice this on replays? Or am I overthinking it and levitation is just a tool that's there if you want to use it?