Elder Scrolls Skyrim Forum Fan Site

This is a sample guest message. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

  • Welcome to Skyrim Forums! Register now to participate using the 'Sign Up' button on the right. You may now register with your Facebook or Steam account!
  • Hey there, thanks for visiting our fan fiction section. You should only write stories that aren't related to your character's encounters, if you wish to write a story about your character please post an entry in your blog.

    Before reading or writing a story, please make sure to read this thread. Thanks, Guest, and we hope you enjoy this section.

Writing a character who actually uses Alchemy (without it being their whole personality)

So I've been struggling with this for a while. Every time I try to write an OC who brews potions, they either become a mad scientist type obsessed with ingredients, or they're just... a healer who occasionally mentions making stuff. There's no middle ground.

The thing is, alchemy in Skyrim is genuinely useful and weird. You're grinding up butterfly wings and imp gall to make something that actually does something. But how do you make that feel like a normal part of someone's life without it taking over the narrative? My character's a Nord scout who knows alchemy because she had to survive in the wilderness, not because she's some eccentric herbalist locked in a tower.

Like, how do you write someone who uses alchemy practically - making poisons for hunting, keeping restore health potions in their pack - without turning every scene into a crafting montage or making them sound like they're reading ingredient lists? And how do you avoid the trap of "alchemy is just a side skill" when it's actually one of the most broken mechanics in the game?

I keep reading fics where alchemy gets glossed over entirely or it's played for comedy, and I'm wondering if anyone's actually managed to write it feeling... grounded? Not central to the plot, but present and real?
 
I think the key is treating it like any other survival skill - mention it when it matters, don't narrate the process. Your scout character wouldn't think through every step of brewing a potion any more than she'd mentally narrate sharpening her sword or checking her supplies. She just does it.

So instead of "she ground the deathbell and river betty together, added the imp gall for potency" you get something like "she had enough restore potions to last the week, though she'd need to find more imp gall if the contract ran long." It's there, it's practical, it informs her decisions, but you're not dwelling on it.

The tricky part is actually using alchemy to solve small problems or shape scenes without making it weird. Like, a poison that staggers enemies changes how she approaches a fight. A paralyze poison is a big deal tactically. Restore stamina potions matter when she's tracking something for hours. That's where it stops being "she uses alchemy" and becomes part of how she actually moves through the world.

Also honestly? The mad scientist / obsessive herbalist thing happens because people think alchemy needs to be interesting on its own. It doesn't. It's a tool. Your scout uses it the way a blacksmith uses a forge - competently, without fanfare. The interesting part is what she does because she has those tools, not the tools themselves.
 
Back
Top