My imperial warrior, who I put into the legion, I played him for 70+ hours. This was on the xbox original, so if you don't know anything about original xbox, there weren't a lot of room for save games. Morrowind ran a pretty solid autosave feature that I relied on. What a bad idea. I got infected with a disease that drained my strength...all of it. I couldn't even carry my own bodyweight. Unfortunately, I tried to sleep it off, and was stuck in place. I had to restart my character.
Did you try dropping everything in your inventory and then walking? The same thing happened to me
- a gang of liches in Old Mournhold completely drained my strength. I used Almsivi Intervention to get back to the surface, dumped my entire inventory (sans gold) in a pile, was able to move and then ran to the nearest apothecary. Problem solved.
Another one that comes to mind is me trying to escort a person out of the largest city in the game; Vivec. Now Vivec is full of powerful guards called Ordinators. It's also surrounded by water and weak monsters. This should be easy. I just jump out of the city to freedom? Wrong. The follower AI is so bad, he won't jump with me. He just runs at the wall towards me, so I can't even go to rescue him because if I move he will run aimlessly into guards trying to follow me from a a mile away. I do it the legit way, and I have to fight a gorillian Ordinators, get the most epic bounty put on my head, and the only way I could ever possibly pay it off is to steal 100k gold from the center of the map.
I do commiserate with you on that point wholeheartedly. Whenever I ended up with an escort mission, I'd break out into a cold sweat and mutter "Oh gods, no." I'd then save with every successful step I took with the escort. I swear that stuttering, cowardly priest in Tribunal was written that way just to mess with the player.
But, back to the matter at hand - pathing is horrible beyond words for all followers. Yes, it's bad that escorts don't jump after you off a ledge, but that's something that hasn't even been changed in vanilla Skyrim yet. But what's worse is when they don't follow you off the twisty bridge to the ship in Sadrith Mora, choosing instead to wade through the bay. Or when they don't go through a door after you and you have to go all the way back through a dungeon to figure out where the heck they got stuck. Or when your pet rat just plain won't follow you up a ladder no matter what you do. Or maybe you're tempted to buy a packrat, thinking it a cute and useful idea and then remembering that the technology in this game can in no way possibly support it.
But on the upside, I've found that a lot of escort missions offer the chance to clear out an area before bringing the escort to it. Still, you have to constantly keep an eye on the rascal to see that he's not getting stuck on something. But it's a whole lot better than multitasking with a horde of Golden Saints.
Also the game is very, very, very easy to break. I hope you have the creation kit and console commands handy, because you are going to need them to get through the game.
To get through the game, I only ever had to use a console command once - it was the only time I'd ever used one to get through a stage, in any game, before or since. I was stuck on an inoperable puzzle in the final quest of Tribunal and momentarily toggled collision to get to the door I needed to pass through.
I think with Morrowind, moreso than any other game I've played, that you have to constantly be thinking ahead and playing smart. Be careful of whom you kill, talk to everyone, listen closely to instructions, glean and retain all information you possibly can and try not to piss anyone off for non-quest related reasons.It's a game that forces you to improvise a lot and constantly be looking for new solutions. If you run into what you think is a wall, some poking around more often than not tends to reveal a crack to slip through.
For instance, to stop the corprus creatures in Tel Fyr from attacking you while you loot the dungeon, find the guarskin drum and deliver it to Uupse Fyr.