Psiberzerker
Author
Well, it seems everbody is posting favorites threads, so I thought I'd dredge up the perennial favorite favorite. So, which perk do you like the most? I'll start:
Critical Charge
Or it's big brother, it's a guaranteed Crit, Stagger, and since you come in from out of Reach, hand weapons have no counter for it. Ok, every once in a while, a frost mage, or magic using Draugr will get off a couple lucky Ice Spikes before I start the animation, but at that point, it's over. THUNK! Even if they survive the initial strike, they're mine for whatever nasty follow-up I have planned. Ouch.
Can be comboed with Silent Roll, since you're technically Sprinting. Used to do the Critical, and Backstab damage, but I guess that was too OP, so they patched it. Just noticed today that you can do it with offhand weapons, now, so the swipe with the Blades Sword makes it real easy to land a hit. An Assassin can go Sword/Dagger, so that you have your choice of Assassin's Blade stupid damage, or if they're too well lit/guarded or whatever you can still leap from the shadows and strike their friends before they recover.
With Windshear it just gets stupid abusive, because you start with Stagger, then stunlock them with double attacks (The Nightengale/Blade of Woe add Absorbtion effects.) 2Hed, You can land with Volendrung, and recover enough Stamina to Bash&Smash them to death. In fact, just about all my striking stunlock combos (Works just as well with Drainheart Sword&Board) pretty much depend on this opener to start it with stagger. This it how I can win on Master without using Smithing, nor even Armor (Except possibly a shield, doesn't work with Shield Charge, nor do you need it to.) it just takes longer.
Critical Charge
Or it's big brother, it's a guaranteed Crit, Stagger, and since you come in from out of Reach, hand weapons have no counter for it. Ok, every once in a while, a frost mage, or magic using Draugr will get off a couple lucky Ice Spikes before I start the animation, but at that point, it's over. THUNK! Even if they survive the initial strike, they're mine for whatever nasty follow-up I have planned. Ouch.
Can be comboed with Silent Roll, since you're technically Sprinting. Used to do the Critical, and Backstab damage, but I guess that was too OP, so they patched it. Just noticed today that you can do it with offhand weapons, now, so the swipe with the Blades Sword makes it real easy to land a hit. An Assassin can go Sword/Dagger, so that you have your choice of Assassin's Blade stupid damage, or if they're too well lit/guarded or whatever you can still leap from the shadows and strike their friends before they recover.
With Windshear it just gets stupid abusive, because you start with Stagger, then stunlock them with double attacks (The Nightengale/Blade of Woe add Absorbtion effects.) 2Hed, You can land with Volendrung, and recover enough Stamina to Bash&Smash them to death. In fact, just about all my striking stunlock combos (Works just as well with Drainheart Sword&Board) pretty much depend on this opener to start it with stagger. This it how I can win on Master without using Smithing, nor even Armor (Except possibly a shield, doesn't work with Shield Charge, nor do you need it to.) it just takes longer.