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I played against Alduin on master difficulty and his fire could one-shot me if I didn't heal while burning. If you're having to easy of a time throw it up to expert or something.
Just skip through/make a sandwich during the scenes you have to deal with for the beginning of the game. I've never had a character meet the greybeards before almost level 30, and for a unique new experience just walk in a new direction from whiterun or take the cart to a different hold. For...
I like this. My Breton Mage is willing to sacrifice anything it takes for power and arcane knowledge. Her soul is owned by Hircine, Nocternal, Molag-Bal, Meridia, Mehrunes Dagon and Sanguine. I imagine they'll have a free-for-all over her spirit when she dies.
I didn't beat the story until level 65, and I felt that the whole thing was really the weakest/least engaging part of the game. It was just a drawn out play-through of "Go hear to be told how evil the dragon is. You will then be instructed where to go next and continue being told of how urgent...
I had to make three characters before settling on one I wanted to play with, she eventually became everything after being a conjurer. So Now I'm playing a pure warrior, I'm going to make an archer/assasin sometime in the next few weeks and then a destruction mage after that. I like that the...
My main started off as a conjurer/flanker. I would cast ebonyflesh and use an appropriate summon (if needed) to distract enemies, and beat them from behind with bound-sword. Once I hit the mid-30's I began learning to make my own armor and but didn't wear it until glass, at which point I made a...
My upgraded dragon-plate does 970 armor protection with heavy-armor enchantments. Just made a character who can make heavy armor first so I'll see how Deadric stacks up soon.
You can't enchant gear for enchanting. What you do is learn the fortify smithing enchantment, then make a chestpiece, set of gauntlets, a ring and a necklace. All four of these can have the smithing enchantment added to them. This is to make seriously OP gear though, I played on master...
lvl 70 has a glass greatsword (118dmg) buffed by the armor because I don't have any perks in two handed, it's buffed for frost/fire. She also carries a mage-killer glass mace (124 no armor buff) enchanted for shock/fire.
My new warrior just uses an ebony shield/war axe and sanguine rose. Once...
On my lvl 70 dragonplate armor with enchantments for two-handed/heavy-armor/magicka resist and regeneration. My warrior currently has legendary Ebony armor with no enchantments, both are wearing the full Goldur Amulet for +30HP/Mana/Stamina
If you put more perks into enchanting and level it up more it'll be much better. My armor buff itself 27 points, increases two-handed damage 28%, archery 40% and magicka regen 68%. 28 pts shock/fire on mace and 28pts frost/fire on war-hammer.
This is without the new set I'm gonna make that...
Breton right now for the 25% magicka resistance. Might try a nord next time through for extra frost resistance or maybe a Bosmer because they take less poison damage.
I didn't make armor until like level 38-42 and just enchanted my gear in the 60's. It's really not necessary at lower levels or difficulties and from what I gather most people who do it end up one-shotting eveything and stop playing. That's sad.