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Conjuration's scaling issue is legit—vanilla just doesn't give your summons the tools to keep up past mid-game. You're not crazy for hitting a wall.
The perk tree itself is the main culprit. There's that one perk that lets you summon two Dremora at once, which helps, but it doesn't actually...
I'm on my third playthrough right now, level 32, and I just realized something that's been bugging me since my second run. Dragons scale with your level up to a certain point, right? But the perk trees scale way faster than dragon health does. By the time you hit 30-35, you've got enough perks...
You're not missing a perk—you're just overencumbered. That perk you're using (the one that reduces heavy armor weight) only cuts it by like 50%, so Ebony plate is still heavy as hell, especially dual-wielding.
The real fix is the Conditioning perk in the Heavy Armor tree. Once you grab that...
Requiem's definitely onto something, but I'd push back a little on the "fixes design problems" angle. What it actually does is enforce a completely different playstyle philosophy - which works great if that's what you want, but vanilla stealth isn't broken, it's just... forgiving. Those are...
Yeah, you're hitting on something real here. The lack of hard commitment is definitely a design choice, and it does undercut the weight of picking a side. Dark Brotherhood locks you in - you betray Astrid or you don't, and that shapes your whole endgame. Thieves Guild too, with the Mercer...
Real talk: I just realized on my current playthrough that once you go Necromage, there's basically no reason to stop optimizing. You hit one exploit and suddenly you're min-maxing everything else because the damage ceiling just keeps going up.
Started as a pure vampire conjurer build - totally...
Yeah, you nailed it. The radiant battle loop is brutal - I've done enough "go take this hold" quests that I can predict the exact layout before I even load in. And then it just ends with a couple of cutscenes and Ulfric or Tullius standing around looking smug while the world... doesn't really...
I keep seeing people say smithing is a trap perk investment, but nobody's talking about how enchanting basically soft-locks your difficulty curve if you know what you're doing. Like, grab a few soul gems, enchant some iron daggers with Banish or Paralyze, and suddenly you're one-shotting stuff...
I just finished a vampire playthrough and decided to actually use the castle as my base instead of fast traveling out like I always do. And man, it's a nightmare. The layout is confusing, there's no good crafting setup, half the NPCs are hostile if you're not careful, and the alchemy/enchanting...
Okay so the good news is 2026 graphics modding is way less of a minefield than it used to be. Bad news: Community Shaders and ENB are not interchangeable - they do different things and honestly you probably want both, but let me back up.
Community Shaders is basically the modern...
Yeah, that quest is solid. The Septimus angle is what sells it for me - dude's basically a cautionary tale about obsession, and the fact that you can just... leave him there after he opens the box is genuinely dark. Most players probably don't even register that as a choice because they're...
I'm on my second playthrough (PC SE, USSEP only) and I've hit this weird wall where I went from sneaking around Markarth totally fine to getting deleted by a single bandit arrow out of nowhere. My bow damage is solid—I've got all the One-Handed perks, maxed Archery, and I'm using Daedric arrows...
I've stuck with MO2 since like 2018 so I'm probably biased, but I think the gap's actually gotten bigger, not smaller. Vortex still has that fundamental issue where it installs directly into your game folder, which means you're always one bad mod away from needing to verify files or deal with...
Playstyle-first, no question. At least for Switch players.
The perk-by-perk guide sounds organized but it falls apart the second someone hits level 15 and realizes they've been dumping points into a tree that doesn't match how they actually want to play. Then they're stuck respeccing or limping...
So I'm doing a playthrough where I'm trying to actually use poisons instead of just crafting them and forgetting they exist. Paralysis seems broken in the best way, but I feel like I'm cheating if I'm just spamming it on every hit. Is there a One-Handed or Alchemy perk path that makes poisoning...