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Restoration loop actually worth it, or am I overthinking a mediocre school?

DragonbornVet

New Member
Playing my second run on PC with USSEP, level 19 right now, and I keep seeing people mention the alchemy/restoration thing where you buff potions to crazy levels and then use them to break enchanting. But every time I try it, I feel like I'm spending 3 hours grinding ingredients for like a 2% damage boost that doesn't matter until I'm already overpowered anyway. Is there a point where it actually clicks and becomes worth the time sink, or should I just accept that vanilla Skyrim doesn't really reward min-maxing like that? Curious if I'm just impatient or if people hype it up more than it deserves.
 
You're not impatient - you're just hitting the wall where vanilla Skyrim's progression stops mattering. The restoration loop does work, but yeah, it's kind of a trap for completionists and people who want to optimize before they actually need to.

Here's the real talk: by level 19, you're already past the point where it would help. The loop is only "worth it" if you're building towards something specific - like you want to craft a set of gear with insane enchantments before tackling Legendary difficulty, or you're trying to hit a damage cap for a challenge run. If you're just playing through the story on normal, you'll trivialize content whether you do the loop or not.

The grind itself is tedious because you're literally just making the same potion 50 times while watching your stamina drain. It's not fun, it's just... sitting there. And then you make one enchantment that's marginally better than what you already have, and the dopamine wears off fast.

My take: skip it unless you're specifically planning a build where you need it. Invest those three hours into actually playing instead - do a faction questline, explore a new area, work on perks you actually want. The game's already easy enough that vanilla gear and a decent perk spread will carry you through everything. The loop rewards obsessive planning, not good gameplay.

If you do want to min-max, there are less tedious ways - just grab better perks, use standing stones strategically, or farm better loot. Way more fun than alchemy grinding.
 
Yeah, that's fair, but I'd push back a tiny bit - the loop isn't useless, it's just that vanilla Skyrim doesn't really need you to do it. There's a huge difference.

Where it actually clicks is if you're doing something like a pure mage run on Legendary where you're getting oneshot by dragons, or you want to craft gear that lets you tank stuff you normally can't. The problem is you have to commit to it before you hit that wall, which is annoying. By level 19 you're already in that "I can handle whatever" zone, so yeah, the payoff feels invisible.

Real talk though - if you're on PC and you're thinking about min-maxing, there are mods that make this way less tedious. Stuff like better alchemy UI mods or even just quality-of-life stuff that speeds up the grind. Not saying you should do the loop, just saying if you ever do want to optimize, modding the tedium out makes it actually fun instead of a chore. Requiem and similar overhauls also rebalance things so you're not trivializing content anyway, which kinda defeats the whole purpose.

For your current run though? Yeah, skip it. You're right that you're already past the point where it matters. Just grab a few perks you're actually excited about and keep playing.
 
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