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Almost 100% sure you will be able to. But you'll most likely only be able to pick from the three races in your alliance!
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Personally, I like it. It gives the 'illusion' of heavy armor, but the awesome perks of light armor and is still REALLY easy to hit cap with. For most light users, though, better off stopping with advanced!
To expand on Happy's comments:
(As far as I'm aware) you can't directly mod the 360 version of Skyrim, but some industrious folks have found workarounds. Essentially, they made mods to the save files directly, which can then be loaded on to the 360 for use.
Only partially true.
ESO is a collaboration between Zenimax (who are more adept at making MMO-style games) and Bethesda, and both have had a heavy hand in its creation. It shows too; every reviewer and play tester has basically said it plays like Skyrim but with friends. It's even breaking...
Sorry for being gone guys!!!
Baby is teething, needed his shots, and work just got crazy. Time simply slipped away on me, and I didn't even notice.
Won't happen again!
'DEATHHOUNDS!'
Brynne heard the shout over the noise of his own thoughts, and began the sprint back to camp. There had to be something he could do to help, he just needed to get back there in time. Assuming, of course, that he could make it back to camp without needing assistance himself. As...
There are actually two 'main quest's. The first more closely resembles standard Elder Scrolls storylines, which also happens to be the main line for the 'Fighter's Guild'. Essentially, Molag Bal is trying to fuse your world with that of Cold Harbor, and has taken your soul in the process...
Aside from the first month, I absolutely agree.
I work in multiplayer game design (small time company) and I can say with surety that NOTHING survives the initial launch event. No server known to man can handle the strain. But for a fee, they better get it running smooth quickly!
Honestly, I wouldn't mind the Stones at all if they just operated correctly. Being able to stack would be a good start, being able to be put in a container would be a great one. To knock it out of the park, they should have made a quest indicator trigger when one was removed from your...
While I'm on the side that P2P is just fine, especially for this game, I'd like to just note that SWtOR did NOT flop because of P2P. At retail, it was wildly successful, indicating a LARGE portion of players were fine paying the fee. The game died because of GLARING design flaws, some of which...