DragonbornVet
New Member
I just realized on my current playthrough that Mayhem and Frenzy spells basically trivialize every encounter in the game once you hit Adept or Master level. You cast it, walk away, and enemies kill each other while you loot. There's no counterplay. No resistance check that matters. Nothing.
Compare that to Destruction where you need perks, gear, leveling, and actual positioning to make it work. Or Conjuration where you're actively managing summons. Illusion just... breaks the game's difficulty in a way that feels almost accidental.
The weird part is I see people say Illusion is useless all the time, but that's only true if you're trying to use the early stuff like Muffle or Calm spells. The moment you unlock the AoE crowd control spells, the entire game stops being a challenge. You could probably solo Legendary difficulty just by spamming Mayhem and watching NPCs murder each other.
Has anyone else noticed this? Or am I just late to the party on how busted Illusion actually is once it's leveled up?
Compare that to Destruction where you need perks, gear, leveling, and actual positioning to make it work. Or Conjuration where you're actively managing summons. Illusion just... breaks the game's difficulty in a way that feels almost accidental.
The weird part is I see people say Illusion is useless all the time, but that's only true if you're trying to use the early stuff like Muffle or Calm spells. The moment you unlock the AoE crowd control spells, the entire game stops being a challenge. You could probably solo Legendary difficulty just by spamming Mayhem and watching NPCs murder each other.
Has anyone else noticed this? Or am I just late to the party on how busted Illusion actually is once it's leveled up?