BardCollegeQuill
New Member
I'm working on a Redguard merchant OC who's genuinely good at talking her way through situations, but every time I write a scene where she uses Persuasion or Intimidation, it feels like she's either solving everything too easily or I'm accidentally turning her into a court diplomat. How do you show someone being persuasive without making dialogue feel like it's replacing actual conflict? Like, what does a successful Persuasion check even look like in prose without it being "she said the right thing and the guard let her go"?