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Dual-wield heavy armor but can't stop fat-rolling—what am I missing?

RiftenWanderer

New Member
Playing my first melee build on Switch (level 22, wearing Ebony plate) and I love the damage output, but I'm moving like I'm underwater. I've got the perk that reduces heavy armor weight, but apparently that's not enough. Do I need to dump points into Stamina or is there a perk I'm forgetting that actually makes heavy armor feel fast? Or should I just accept that heavy armor is slow and build around it?
 
You're not missing a perk—you're just overencumbered. That perk you're using (the one that reduces heavy armor weight) only cuts it by like 50%, so Ebony plate is still heavy as hell, especially dual-wielding.

The real fix is the Conditioning perk in the Heavy Armor tree. Once you grab that, your armor stops counting toward your carry weight at all. Game changer. You'll go from fat-rolling to normal instantly.

If you're not there yet, you've got two options: either level Heavy Armor up a bit more to grab Conditioning, or temporarily swap to a one-hander + shield until you do. The shield tree has some solid perks anyway (Power Bash is stupidly good for crowd control), so it's not a waste.

Don't dump Stamina for this. Stamina's useful for power attacks and sprinting, but it won't fix the weight problem—Conditioning will.
 
The Conditioning perk rec is solid, but I'll add: if you're only level 22, you might be a ways off from unlocking it depending on your Heavy Armor level. What's your current rank in that tree? If you're still in the 30s-40s range, grinding to Conditioning could take a bit.

In the meantime, honestly just accept the slower movement for a few levels. It sucks, but Ebony is genuinely one of the heaviest sets in the base game—you're not doing anything wrong. Once Conditioning clicks, the entire playstyle opens up. You'll be able to run, dodge, and actually feel mobile again without sacrificing defense.

One thing the other reply didn't mention: make sure you're not carrying a ton of junk. I know it sounds obvious, but I see a lot of newer players hoarding iron daggers and cave mushrooms. Drop stuff at a safe container (your house, a guild hall, whatever) and come back for it later. Frees up like 50-100 lbs easy.

Also, the Steed Stone (if you haven't grabbed it) adds 100 carry weight flat. Not a perk, but it's there in the standing stone list if you're desperate for breathing room right now.
 
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