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Unarmed actually works way better than people think, but you gotta commit to it and yeah, you'll need some setup to make it competitive late-game.
The damage scaling gets decent once you hit the perks that multiply your unarmed damage - there's one that doubles it, then another that adds more...
You're not wrong, but I think you're underselling it a bit. The Companions questline is definitely front-loaded with radiant jobs and the main story is short, yeah. But the actual character writing for Vilkas, Farkas, and Aela is solid if you pay attention - it's just not shoved in your face...
I'm on my third playthrough and keep hitting the same wall: I dump points into the Smithing tree early (Steel Smithing, Dwarven, Elven, etc.) because I want better gear, but by level 25-30 I'm already crafting Daedric and Ebony stuff and the whole perk investment feels pointless. Am I supposed...
Hear me out. Everyone clowns on the College of Winterhold questline for being short and underwhelming, and yeah it's not great, but Ancano himself is genuinely more interesting than the typical "evil mage wants power" archetype.
The guy is actively sabotaging you the entire time. He's not just...
Yeah, that's the reality of it. I've done a couple Switch playthroughs and hit the same wall around the 50-60 hour mark myself. The previous reply nailed the core issue - it's just how the engine handles save bloat on weaker hardware.
One thing I'd add: if you're doing a ton of crafting...
yeah I've been there. 18 months is actually the sweet spot for "stable enough to ignore problems" - you hit that wall where touching anything feels like defusing a bomb. the SKSE update hitting you is rough because it cascades through like half your list.
here's the thing though: those CTDs in...
You're not wrong about the mutual exclusivity thing, but I think you're maybe romanticizing Morrowind a bit. Yeah, the house politics were interesting, but a lot of that came from the fact that Morrowind's factions were just... slower and more tedious to progress through. The radiant jobs in...
Okay so the bad news: there's no route through BFB that completely avoids waking draugr. The barrow is designed to funnel you into combat encounters - the main chamber especially has sarcophagi positioned so you basically have to trigger them to progress.
The good news: your stealth approach...
Karstaag's AI is legitimately janky, ngl. The teleport spam is real - he'll phase around that arena in ways that feel less like strategy and more like the fight just doesn't want you to win. You're not imagining it.
The freeze thing though - if he's perma-freezing you, that's either a perk...
Playing through my current run with a pure two-handed build and I'm genuinely frustrated. The perks are there - Power Bash, the damage multipliers, all of it - but the actual feel is so sluggish compared to just dual-wielding or sword and board.
One-Handed gets Bladesman and Savage Strike which...
I'm running an illusion assassin build on my second playthrough (level 31, Adept difficulty) and stuff that worked great at level 15 just... doesn't land anymore. Fury and Mayhem spells barely affect anything, and even with the perk that extends duration, enemies shake it off in like two...
Okay so I'm on my 5th playthrough right now and I just realized I have never, and I mean never, actually used a restoration spell in combat. Not once. And the more I think about it the more I realize the game doesn't want you to either.
Like, why would you cast a heal spell when you can just...
Nah, you're not alone on this. Vampire Lord tree is definitely more varied - the drain spells scale with perks, you get summons, the invisibility angle, swarm form is a whole different engagement tool. It's got actual progression that changes how you play.
Werewolf is way more one-note though...
I just realized on my current playthrough that Illusion might be the most underrated skill tree in the game. Like, everyone talks about how Conjuration trivializes combat or how Restoration alchemy breaks the economy, but nobody mentions that you can literally make entire dungeons ignore you...
Yeah, the guild questline definitely hits harder on a second run when you're not just speedrunning for the Skeleton Key. Mercer's whole arc is solid - dude's been bleeding the guild dry the entire time and nobody realizes it until you start digging. The betrayal actually lands because you've...
I'm on my second playthrough trying a pure conjuration build (Atronach Stone, heavy into Conjuration perks) and I'm hitting this wall around level 22 where my summons just... murder everything before I can land a spell or melee hit. It's not fun—I feel like I'm watching the game play itself...
I'm on my third pure mage run and I keep hitting the same wall. Early game Destruction is genuinely fun - frost spells actually stagger, fire does respectable damage, you feel powerful. Then suddenly around level 30-35 the damage just stops scaling and you're watching your Fireball tickle a...
You're not overthinking it, but you might be approaching it wrong. Ebonyflesh doesn't really work as a mid-combat buff on Legendary - you're right that it feels clunky. The perks don't fix that problem because there's no duration extension perk in Alteration, and even with cost reduction you're...
I've been running a heavy armor tank on my current playthrough and honestly it's wild how many people sleep on the perk tree. Everyone's obsessed with Light Armor's movement speed perks and matching set bonuses, but Heavy Armor has some genuinely nasty stuff if you actually commit to it.
Like...
You're not wrong that conjuration trivializes combat, but I think you're underselling why people actually use it. It's not just "summon and win" - it's that summoning lets you play a different role entirely. You're not a damage dealer anymore, you're a summoner-controller. That's genuinely...