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I think most people just speedrun through Soul Cairn to grab Serana's mom and dip, but the zone itself has some genuinely unsettling stuff going on that nobody talks about. Like, you've got these soul husks wandering around, the landscape is literally made of bone and ash, and there's this...
Yeah, the stagger perk is huge - way more people should be using it. Once you realize dragons are just big melee enemies that happen to fly, the whole fight clicks into place. You're not wrong that the game does a terrible job telegraphing this. Most new players just see "big health bar" and...
Running a warrior playthrough on Legendary and I'm stuck between dual-wield and greatsword. Two-hander hits harder per swing but the attack speed feels glacial compared to dual-wield, and I keep getting punished by draugr while I'm mid-swing. My dual-wield character at the same level felt way...
That's the real talk right there. I'd add: if you're actually going to commit to this on Switch, grab Paralysis from the College of Winterhold questline (not spoiling exactly when, but it's there) and suddenly Alteration becomes the support tree for a control mage instead of a defense tree...
This is 100% a Skyrim thing, not your mods. The pathfinding is genuinely terrible and USSEP doesn't touch it. Followers will phase through geometry, get stuck on invisible collision, wedge themselves in doorways - it's baked into how the engine handles NPC navigation, especially in tight spaces...
You're not bad at using enchantments—the tree genuinely feels weak until you hit specific perks, and honestly a lot of players skip it early. The damage scaling is trash compared to just smithing a better base weapon, you're right about that.
But here's the thing: Enchanting gets way more...
Yeah, Blood on the Ice is notorious for this. The quest has a pretty rigid sequence under the hood - if you accuse someone before you've hit all the investigation flags, it locks you out of progressing because the quest thinks you've already made your guess and failed, even though the guard...
So I'm on my third playthrough, level 22, and I've been dumping perks into Restoration because I thought healing scales better than chugging potions. But my healing spells still feel weak compared to just buying cheap health potions from Arcadia, and I'm burning magicka like crazy. Am I supposed...
I just realized I've been doing this quest the hard way for like 8 playthroughs. You know the part where you have to get the Oghma Infinium and then use it on the Daedric artifact? Yeah, I was always grinding through the whole thing legit, going to Septimus Signus, doing the whole fetch quest...
I'm on my second playthrough (PC, USSEP) and I remember the restoration loop being ridiculously overpowered, but I just tried it and my potions aren't scaling at all. I'm enchanting gear with Fortify Alchemy, drinking the potions, re-equipping, making stronger potions... rinse and repeat. But...
Playing through Stormcloaks right now on my 6th run and I just realized something. The Civil War doesn't actually matter. Like, the game tells you this upfront - the Greybeards say "go find Paarthurnax, stop wasting my time with your war" - but it's wild how little the game cares about your...
I'm on my 3rd playthrough and just now actually invested in Restoration instead of just using it to heal myself between fights, and I'm genuinely baffled why people don't talk about how absurd it gets.
Like, you grab the perks that let you cast Cure Disease and Cure Poison for free on yourself...
I just beat him on my level 45 warrior run and spent like 20 minutes kiting him around the ice cave because direct combat was a nightmare. Then I realized - this fight only works if you abuse the terrain or spam summons or just run circles until he gets stuck on geometry. There's no way the devs...
I get what you're saying, but I think you're conflating two different design philosophies rather than one being objectively better. KCD's combat works because the entire game is built around it - you're playing a blacksmith's son in 1400s Bohemia, not a Dragonborn who can summon daedra and cast...
Okay so I'm doing a playthrough where I'm actually committing to illusion magic instead of just using it as a utility thing, and I'm losing my mind. I'll cast Fury on a bandit, they'll start fighting each other, but then like three seconds later they all snap out of it and immediately know I...
You're not doing anything wrong - Conjuration is genuinely front-loaded with garbage. The early game summons are paper thin and the damage scaling is abysmal until you sink a ton of perks into it. Bound Weapon doing more work than your atronachs is actually the correct experience, not a sign...
Yeah, that's rough. The Saarthal fragment can definitely be finicky - I've seen it fail to spawn on PC too, though usually it's tied to doing the College of Winterhold questline in a weird order or talking to that one mage before triggering the right dialogue. On Switch though, ngl, I'd lean...
You're not wrong. Vampire Lord form is legitimately clunky in actual play - the melee range is stubby, you're slower than you'd think, and yeah, dungeons are a nightmare. The bat swarm is flashy but enemies scatter and half your damage gets wasted on walls. Meanwhile you're stuck in that form...
Nah you're not crazy, but I think you're underselling the bow a bit. The sun damage itself is actually solid - it's not just anti-vampire, it works on literally everything and stacks with your other damage sources. On my archer I was hitting way harder with Auriel's than with any crafted bow...
I'm level 81, playing on Adept, and just got absolutely demolished by the Ebony Warrior. Like, not even close. I was doing fine against Miraak and Karstaag but this guy just walks through everything I throw at him.
I'm running a battlemage setup - heavy armor, one-handed sword with a...