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Summoned stuff doesn't scale past a certain point, honestly. The perks help a ton (the one that boosts conjured creature health, the one that extends duration), but a leveled follower with decent gear will outDPS a dremora lord by like level 50+. Summons are more about action economy - you get a...
So I just realized something stupid on my current playthrough. Everyone talks about pickpocketing the Thieves Guild people for easy XP, but that's actually slow as hell if you're doing it legit (getting caught, reloading, etc). But if you just... pickpocket literally everyone in Whiterun for...
Ah yeah, this is frustrating but it's probably not a bug - more like a follower AI quirk that gets worse the longer they follow you. Lydia specifically has this issue where she'll refuse pickup commands if she's already carrying items she considers "valuable" or if her AI thinks she's in combat...
yeah the Mage Armor perks are kind of a trap for roleplay builds. you don't have to use them though.
honestly the real answer is just don't fight melee enemies head-on. destruction mage is all about positioning and crowd control. cast a paralyze or mayhem spell and let enemies tear each other...
I'm doing a pure archer run on my second playthrough and I'm hitting a wall around level 12-15. Before I grab the crit damage perks, arrows feel like I'm throwing toothpicks at everything, especially anything with even basic armor. My first playthrough I just stealth-archer'd without thinking...
That's a solid breakdown, but I'd push back slightly on "Alteration solo is a slog"—it depends hard on how you're using it. The issue is most people treat it like a damage school when it's really about lockdown and prevention.
Paralysis is the key, yeah, but people sleep on how much the perks...
You're not late, but yeah this is pretty well-known among people who actually use alchemy. The thing is most players just... don't engage with it. They hoard potions and poisons instead of crafting them, or they grab whatever's lying around and call it a day. So it flies under the radar compared...
I just finished Forbidden Legend for like the fifth time and I'm genuinely convinced it's one of the best quest structures in the game. Not because it's complicated or anything, but because it does something really smart with how it gates information.
You don't get a quest marker dumping you at...
I've been thinking about this a lot on my current playthrough. Everyone talks about the restoration loop like it's this secret exploit, but alchemy is actually just... a completely different way to build your character that the game barely explains.
Like, you can make poisons that do more...
I get the frustration, but I think you're underselling what Speechcraft actually does - just not in the way you're thinking about it.
You're right that the perks themselves are boring as hell. Discounts and price bumps don't change gameplay the way a perk that staggers enemies does. That part's...
That's solid advice, but I'd push back a tiny bit on the early game slog. Yeah, the multiplier perks are game-changers, but you can make unarmed feel less terrible sooner if you're smart about it.
One thing that person didn't mention: the perks that boost damage based on your skill level matter...
The Ebony Warrior is legitimately one of the hardest encounters in the base game, so don't feel too bad. He's got perks across like five different trees and uses them way more efficiently than any NPC you've fought before - he's not just a scaled-up bandit.
The one-shot thing is probably...
You're not missing anything—that's just how Smithing is balanced in vanilla. The perk tree front-loads the payoff because once you hit Daedric or Dragon Armor, the gear scaling flattens out hard. The perks aren't really a trap so much as they're done doing their job once you unlock the top-tier...
I just realized I've been doing this quest the hard way for like five playthroughs. You can actually just grab the Lexicon from the Dwemer sphere without fighting anything if you sneak past, and honestly it makes the whole dungeon feel pointless. But then I got curious - does anyone actually do...
Yeah, that's pretty normal for the Switch version honestly. The engine just isn't great at handling large save files, and Whiterun specifically is a performance killer on console because of how many NPCs and objects are loaded at once. You're not doing anything wrong.
A few things that might...
I've been trying to optimize my enchanting loop on my current playthrough and I keep hitting a wall that nobody seems to talk about. Yeah, you can disenchant stuff and re-enchant gear to level up, but the soul gem costs are brutal if you're not already swimming in gold.
Most guides act like you...
yeah so I've been running the same 280-mod setup for like 18 months and it's been stable enough that I just... never touched it. well, I updated SKSE last week and apparently that was enough to brick something because now I'm getting random CTDs in Solitude and my grass is rendering backwards in...
You're not crazy - vanilla two-handed does feel worse, but it's partly a playstyle mismatch rather than pure balance. One-Handed + Shield is genuinely the most forgiving setup in the game because shields trivialize positioning and let you tank mistakes. Two-Handed requires you to actually manage...
You're not wrong that potions are faster, but I think you're underselling restoration a bit. The real issue is that the vanilla game doesn't give you reasons to use it - not that it's actually useless.
On a survival or harder difficulty run where you're actually taking sustained damage and...
You're not wrong about Illusion being underrated, but I think you're conflating a couple different things here. The confusion/calm loop you're describing is strong, yeah, but it's more about action economy than Illusion itself being broken - you're essentially getting free turns while enemies...