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  1. R

    Restoration perks feel pointless—should I just go full conjuration instead?

    I'm running a pure mage on my second playthrough (level 22, Apprentice difficulty on Switch) and I've sunk points into Restoration thinking it'd let me stay in fights longer, but honestly healing spells feel like they barely keep up with incoming damage. I end up just chugging healing potions...
  2. R

    Followers walking off cliffs is a feature not a bug

    I feel this in my soul. Serana especially seems to have a personal vendetta against solid ground - I've lost her to the Soul Cairn terrain more times than I can count, and she just... walks into walls and then off cliffs like it's a speedrun strat. The thing that gets me though is it's not even...
  3. R

    Why does nobody talk about how good Lakeview Manor's location actually is?

    I'm on my 4th playthrough and finally built Lakeview for the first time instead of defaulting to Heljarchen, and I think I've been sleeping on this place. Yeah it gets attacked by bandits and stuff but honestly? The actual location is perfect. You're close enough to Whiterun that fast travel...
  4. R

    Best way to use Conjuration without feeling like you're just summoning meat shields?

    I'm on my 5th playthrough and trying to actually engage with Conjuration instead of just spamming Dremora Lords and calling it a day. Every time I try to make it work as a primary school, it feels like I'm either babysitting two summons or the spell costs are eating my magicka pool. How do you...
  5. R

    Two-handed + block perks—is it actually worth the investment or just diluting my build?

    I'm on my second playthrough (level 22, playing on PS5) and I've been running a two-handed warrior, but I keep seeing people say block perks are a waste. Thing is, I actually like using a shield sometimes for tougher fights, and I don't want to respec if I don't have to. Are there specific block...
  6. R

    Pickpocketing builds are way more fun than stealth archer and nobody tries them

    I get what you're saying about the engagement factor, but I think you're underselling stealth archer a bit. The reason everyone does it is because it's fun, not because people aren't trying other stuff - pickpocket is cool but it's also way more limited in what it lets you do. You're stuck...
  7. R

    Alchemy loop—how far is too far before it breaks the game?

    I'm on my third playthrough and finally decided to actually engage with alchemy instead of just selling random potions. Got into the whole crafting loop thing (fortify enchanting potions, enchant gear better, craft stronger potions, repeat) and honestly it's wild how fast your damage numbers...
  8. R

    Conjuration + melee hybrid—summons aggro everything before I can land hits

    I'm running a Nord warrior with conjuration as backup (level 22, Adept difficulty) and it's working great for tough fights, but my summons keep pulling aggro the second they spawn. By the time the enemy is focused on my Dremora Lord or whatever, I'm already taking hits from adds I didn't see...
  9. R

    Ebony Warrior fight is completely different if you're not a melee build

    I just hit level 80 on my pure mage playthrough and the Ebony Warrior showed up. Everyone talks about how hard he is but I figured magic would handle it fine. Nope. Dude just walks straight through my spells and one-shots me with his greatsword before I can even cast a second spell. I'm running...
  10. R

    The Thieves Guild questline gets worse on replays and I finally figured out why

    I'm on my 5th playthrough and I just realized something that's been bugging me. The Thieves Guild starts out great - Loud and Clear is a solid intro, the radiant jobs feel like you're actually building something - but then around the time you hit Mercer Frey it just... loses momentum? Like the...
  11. R

    Why does nobody talk about how good Blackreach actually is as a location

    I just spent like three hours down there on my current playthrough (got genuinely lost, which is embarrassing on my 5th run through) and I forgot how atmospheric that place is. The giant glowing mushrooms, those weird floating jellyfish things, the fact that you can actually see Skyrim from...
  12. R

    Conjuration follower keeps breaking my stealth—how do you manage this?

    Playing a sneaky character on my second run (level 32, Legendary difficulty) and I've been experimenting with Conjuration instead of taking a real follower. Problem is my summoned atronach / dremora lord keeps attacking stuff I'm trying to pickpocket or sneak past, and it tanks my entire...
  13. R

    Dawnguard's pacing completely falls apart after Bloodline quest

    I'm on my third playthrough and I just hit that point in Dawnguard where you finish Bloodline and suddenly the quest log just... bloats. Like you get dumped into a bunch of radiant jobs and miscellaneous stuff and it loses all momentum. The main story just stops feeling like a story for like ten...
  14. R

    Illusion + Pickpocket combo falling apart past level 50—perks wrong?

    I'm on my second playthrough (level 52, Adept difficulty) running a sneaky mage who uses Fury and Mayhem to make enemies kill each other, then pickpockets them while they're distracted. It worked great up to like level 40, but now even with maxed Illusion I'm getting caught way more often, and...
  15. R

    Why does Ancano just... stand there during the College questline?

    I'm on my third playthrough and I just hit the part where you're supposed to confront Ancano in the College, and I swear he's bugged or something. He just stands in the Hall of Elements and doesn't actually engage with you properly until you get super close. On my last run I thought I was doing...
  16. R

    Restoration magic feels completely abandoned—am I missing something?

    I'm on my third playthrough (level 32, mostly melee/block build) and I've basically ignored Restoration the whole time. Just picked up a healing spell to save on potions, but honestly it feels so weak compared to just chugging a health potion mid-combat. Are there perks that actually make it...
  17. R

    One-handed + magic hybrid that doesn't feel split between two bad builds?

    I'm on my third playthrough (currently level 24, playing on PC with USSEP + a few QoL mods) and I keep trying to make a battlemage work, but by level 30 it always feels like I'm just a worse version of both a pure mage and a pure melee fighter. The perks don't synergize—I end up neglecting one...
  18. R

    Am I the only one who actually likes the College of Winterhold questline

    I keep seeing people say the College is boring compared to the other factions, but I just replayed it on my Switch run and honestly it holds up way better than I remembered. The whole thing where you're basically an outsider who has to prove yourself, and then you find out the Psijic Order is...
  19. R

    Thieves Guild questline gets better every single replay and I think I finally know why

    I think you're onto something, though I'd push back a tiny bit on the radiant jobs mattering mechanically. Like, they're fun and they do feed into the story vibe, but honestly the guild rebuilds itself whether you do ten jobs or a hundred - the progress gates are more about hitting story...
  20. R

    Oblivion's Acrobatics skill—is it actually worth leveling or a trap?

    Coming from Skyrim where you just... walk everywhere, I'm confused about whether I should be sinking points into Acrobatics. On my first Oblivion playthrough and I keep seeing people jump everywhere, but it feels slow compared to just running. Is this one of those skills that's mandatory for a...
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