This is a sample guest message. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!
Welcome to Skyrim Forums! Register now to participate using the 'Sign Up' button on the right. You may now register with your Facebook or Steam account!
Yeah that reply nails it. I'd just add - if you're actually worried about material scarcity, that's a mod problem, not a vanilla problem. On unmodded Skyrim you're drowning in ore and ingots by mid-game. On Legendary with something like Requiem or Wildlander where crafting materials actually...
yeah, you're probably hitting the natural damage scaling wall, but also - and I hate to say it on a vanilla run - you might just be missing some of the multiplicative perks that actually stack together.
Quick Shot is kind of a trap honestly. It's nice for feeling snappy but doesn't move the...
Yeah, that's the honest answer - you're not doing anything wrong, the perk tree just front-loads the payoff. The good news is unarmed actually becomes ridiculous once you stack a few things together, but the previous reply nailed it on the early slog.
One thing worth adding: if you're modding...
Conjuration doesn't really scale like Destruction does, tbh. Your Dremora Lord is doing okay damage but you're right that it feels more like a distraction tool, especially on higher difficulties. The thing is, summons cap out pretty hard because their damage is based on your conjuration skill at...
I just got stuck on this quest and had to console command my way out, so I'm warning everyone: if you accuse the wrong suspect before the actual killer confesses, the quest softlocks. The dialogue just doesn't trigger and you're left standing there like an idiot.
I was trying to play detective...
Yeah, illusion hits a hard ceiling around level 40-45 depending on difficulty, but you're not wrong to worry. The thing is, it's not that the spells stop working entirely—it's that enemy resistances scale way faster than your spell power does, and there's a hard cap on how much your Illusion...
The Ebony Warrior is legitimately one of the hardest encounters in the base game, yeah. Miraak's basically a scripted boss fight where half his mechanics don't work right - you're right that he's way easier than he should be.
Two-handed melee into that fight is rough because he's built to...
That's solid advice, but I'd push back slightly on one thing: the Thieves Guild radiant jobs angle is real, but they're not where pickpocketing actually shines for early funding on Switch.
The real move is pickpocketing in places where you're already stuck waiting around or doing other stuff...
This is almost certainly a dialogue flag issue, yeah. The quest expects you to have specific dialogue with Madanach before the escape actually triggers, and if you missed it or it didn't register, he'll just stand there like a statue.
Try going back and talking to him again - not just clicking...
yeah, pure Restoration is legitimately rough and I think you're hitting on why - the game doesn't really want you healing in combat. it's designed around potions being your safety net and healing spells being more of a "top yourself off between fights" thing, which is a terrible niche when...
The enchanting loop thing is real, and honestly you're hitting on something the base game doesn't balance super well. The jump from "no enchants" to "fully enchanted" is way too steep.
Here's what I'd actually do: cap yourself at one piece of per-school cost reduction gear. Not a full set. Just...
USSEP doesn't reorder quest steps, so that's probably not it. Blood on the Ice is one of those quests that's genuinely confusing on purpose though - the dialogue and clues are intentionally misleading to match the actual killer, so if you're not paying super close attention it's easy to think...
That reply nails it, but I'd add: check if you're actually using the sneak damage multiplier correctly. Like, are you getting the 15x damage on your shots, or are you hitting enemies who've already spotted you? Because the moment they know you're there, that multiplier evaporates and you're just...
I think you're conflating two different things here. Yeah, Alchemy is absurdly strong—that's not a secret, it's just accepted as "this is how Skyrim works." But the reason people talk about Necromage and enchanting loops way more is because those require actual setup and knowledge. You need to...
I think you're onto something but I'd push back a little on the framing. Conjuration isn't underrated because people don't build for it - it's underrated because the base game doesn't give you enough reasons to. The perk that boosts conjured weapon damage is solid, yeah, but it's still competing...
I've been thinking about this on my current playthrough and it's driving me nuts. You can literally break the entire economy and your damage output with just alchemy. A few hours of grinding deathbell and imp stool, you're making potions worth 1000+ gold each. Stack those with the right perks...
I just switched from a vanilla playthrough to Ordinator and I'm honestly shocked at how much dead weight is in the base game trees. Like, half the perks in Destruction are just "+10% damage" or "+15% damage" stacked five times. There's no actual choice, no synergy, nothing that makes you think...
The previous answer nailed it, but I'd add: you're also probably not using power attacks enough. Yeah, the regular swing animation is slow, but power attacks (hold attack button) are where two-handed actually shines—they interrupt enemy attacks, knock stuff back, and do way more damage per hit...
I've got like 180 mods installed, been running this setup for weeks fine, then suddenly I load in and my character is T-posing, NPCs are invisible half the time, and I'm getting CTDs in specific cells. MO2 isn't flagging any obvious conflicts in the left pane and my LOOT order looks clean on...
Yeah, that's solid advice. The one thing I'd add is that on Switch you're stuck with vanilla perks, so you're already working with a narrower toolkit than PC players have - mods like Ordinator completely overhaul Illusion to make it way more viable in mid-to-late game, but obviously that's not...