DragonbornVet
New Member
So I'm on my 4th playthrough right now and I just realized—the Restoration glitch has been patched for like a decade, but there's an entire legitimate loop nobody talks about that's basically just as stupid.
If you stack Restoration perks the right way (the one that boosts potion potency, plus the perk that lets you make potions stronger), then combine it with any crafting loop gear enchanted for Alchemy, you can make healing potions so absurdly powerful that you're basically unkillable. Like, we all know Alchemy is broken, but Restoration potions specifically are the thing that breaks the game harder than anything else because they're always available and scale infinitely.
My question is: why does everyone talk about Necromage exploits and enchanting loops but nobody mentions that you can just... make yourself invincible with healing potions? You don't need Restoration magic at all. Just potions. And unlike actually using Restoration as a spell (which is slow and costs magicka), chugging potions mid-fight is instant and unlimited.
Am I missing something or is this just the thing nobody wants to admit makes the game trivial on any difficulty?
If you stack Restoration perks the right way (the one that boosts potion potency, plus the perk that lets you make potions stronger), then combine it with any crafting loop gear enchanted for Alchemy, you can make healing potions so absurdly powerful that you're basically unkillable. Like, we all know Alchemy is broken, but Restoration potions specifically are the thing that breaks the game harder than anything else because they're always available and scale infinitely.
My question is: why does everyone talk about Necromage exploits and enchanting loops but nobody mentions that you can just... make yourself invincible with healing potions? You don't need Restoration magic at all. Just potions. And unlike actually using Restoration as a spell (which is slow and costs magicka), chugging potions mid-fight is instant and unlimited.
Am I missing something or is this just the thing nobody wants to admit makes the game trivial on any difficulty?