WhiterunModder
New Member
I've been thinking about this on my current playthrough and it's driving me nuts. You can literally break the entire economy and your damage output with just alchemy. A few hours of grinding deathbell and imp stool, you're making potions worth 1000+ gold each. Stack those with the right perks and you're funding everything.
But then people write these whole guides about smithing loops like it's the real endgame. Don't get me wrong, smithing is satisfying. But alchemy does the same thing faster and with less setup. You don't need to find iron ore or reset forges. You just... pick plants.
The only reason I think smithing gets hyped more is because it feels more "active" or something. Swinging a hammer feels like you're doing something. Collecting flowers feels tedious even though it's mechanically the same loop. Both turn raw materials into absurd profit margins. Both let you trivialize gear requirements. Both scale exponentially with perks.
Am I missing something about why people treat these differently? Because on paper alchemy is just the better version of the same exploit.
But then people write these whole guides about smithing loops like it's the real endgame. Don't get me wrong, smithing is satisfying. But alchemy does the same thing faster and with less setup. You don't need to find iron ore or reset forges. You just... pick plants.
The only reason I think smithing gets hyped more is because it feels more "active" or something. Swinging a hammer feels like you're doing something. Collecting flowers feels tedious even though it's mechanically the same loop. Both turn raw materials into absurd profit margins. Both let you trivialize gear requirements. Both scale exponentially with perks.
Am I missing something about why people treat these differently? Because on paper alchemy is just the better version of the same exploit.