DragonbornVet
New Member
Seriously. I'm on my 5th playthrough and I just realized I've been ignoring Alteration the entire time like it's some trash utility tree. Played a mage build last week and actually invested in the perk that lets you cast spells while moving, grabbed the perk that reduces magicka costs for Alteration spells, and suddenly I'm not getting destroyed by melee enemies anymore because I can actually kite properly.
Paralysis is obviously the broken one everyone knows about, but the damage mitigation stuff? The spell that lets you move faster? The perk that gives you armor rating from casting? That's genuinely useful and I never see anyone talking about it. Even the teleportation spell has its moments if you're not playing on Legendary where everything one-shots you anyway.
I think the problem is that Alteration doesn't have a flashy damage number so people assume it's bad. But being able to tank hits and reposition while your Destruction mage is still ramping up feels way more viable than I expected. Am I just late to the party on this or does everyone else skip it too?
Paralysis is obviously the broken one everyone knows about, but the damage mitigation stuff? The spell that lets you move faster? The perk that gives you armor rating from casting? That's genuinely useful and I never see anyone talking about it. Even the teleportation spell has its moments if you're not playing on Legendary where everything one-shots you anyway.
I think the problem is that Alteration doesn't have a flashy damage number so people assume it's bad. But being able to tank hits and reposition while your Destruction mage is still ramping up feels way more viable than I expected. Am I just late to the party on this or does everyone else skip it too?