Right, but you giving me this information is meta knowledge right.
If I didn't already know what to avoid, is there any way to acquire that knowledge, in-game only, without dying to find out?
I totally understand this situation, and here's what I tried to do with my character in terms of 'realistically' thinking about this sort of thing (grab a cup of tea, I'm gonna ramble on here):
Your character is an above-ground dwelling, living creature probably from a town/city/settlement, right? So anytime he/she wanders through the Vast Wilderness beyond his/her comfort zone (towns/settlements), then there are bound to be risks. That's certainly well understood by your character - bandits ravage the Wild beyond the walls of towns and fences of pleasant settlements. Animals have big claws and teeth and your character is quite tasty to them. And now, there are Dragons! Maybe he/she has lost friends to things in the Wild, maybe heard lots of rumors and stories of this Wild place. Your character can assume that because these people or creatures dwell and roam through the Wild, they will probably have a fairly high Degree of Danger (TM).
Now let's suppose that your character follows a mysterious letter or treasure map or someone's verbal directions to a location rumored to contain the
Loot of Much Awesomeness; your character should assume even MORE risk, right? Places named Ice Fang Burrow won't have balloons and puppies, after all. Places that have to be searched for have probably been long-forgotten or even deliberately hidden, which implies Something Bad.
And when your character arrives at said location of
Deep Undying Malice, and it's a crumbling, ancient, shadowy ruin or cave entrance, where whispered sounds rise from ominous and dark twisting underground passages, then he/she can assume that there's probably going to be creepy, non-living, underground dwelling THINGS that want to devour him or her, both body AND soul. The stuff of nightmares, the stuff that sucks marrow from bones and all that sort of thing. A far cry from Uncle Orri's turnip farm and the comfort of the Bannered Mare.
All of this of course is pretty obvious, but the point is that your question is asking about
meta-knowledge versus your character's in-game (life) knowledge. I'm not sure if the 2 coincide because in a way, you choose between how you want to play the game - either you learn all about the mechanics of the game's NPCs/mobs and base your gameplay off of this info, or, if you don't want to 'meta-game', then you learn as little as possible about the nuts and bolts of these enemies and let your character organically learn about the dangers of the Wild and the
Caves of Ancient Tentacled Undead or whatever.
This second option will result in lots of panicked running away and dying. Lots and lots. It can either be aggravating or hilariously pathetic to watch your character get chewed up by a Sabrecat or rag-dolled by Draugr Overlords (I tend to choose the latter), but I think ultimately it's dependent on how you base your gameplay in regards to this meta-knowledge versus character RP progression.
Thanks for indulging my rambling thoughts on this matter - I hope it helps a little bit
