Yeah, Ordinator's solid if you want to go the mod route, but I'd push back a little on the "vanilla+ without overhaul" take. Illusion actually gets better if you stop treating it like a primary damage school and instead build around specific spell combos.
Paralyze is broken good, sure, but Mayhem spells aren't just "trivialize everything" - they're actually useful for breaking up tight groups or buying time while you reposition. The real problem is casting Fury on three bandits and then just... watching. You need something to do while they fight. That's where Illusion shines with a melee or ranged secondary. Cast Frenzy, then backstab the paralyzed one or nail them with arrows while they're distracted. Suddenly you're playing the game instead of watching it.
If you're not modding, honestly try this: grab Quiet Casting and the Illusion perks that boost duration and magnitude, then pair it with a weapon skill. Level Illusion to like 40-50 just for access to the spells you want, then stop worrying about perking it further. Use Calm to de-escalate fights you're losing, Mayhem to scatter groups, and Paralyze as your nuke. It feels way less dead than pure Illusion ever does vanilla.
What difficulty are you on though? On Adept or lower Mayhem basically breaks the game anyway, so it doesn't matter. On Legendary or Survival the spell scaling matters way more.