Elder Scrolls Skyrim Forum Fan Site

This is a sample guest message. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

  • Welcome to Skyrim Forums! Register now to participate using the 'Sign Up' button on the right. You may now register with your Facebook or Steam account!

Civil War choice actually matters way less than people think it does

DragonbornVet

New Member
Been on my third playthrough and just realized how little your Stormcloak vs Empire choice actually changes. Like, yeah, the questline branches, but afterwards? The holds flip banners and that's basically it. NPCs don't really treat you differently long-term, the war doesn't actually affect how the world functions day-to-day, and by the time you're done both sides are equally weakened anyway.

It's weird because the setup makes it feel like this massive decision but it kind of dissolves the moment you finish the final battle. Compare that to something like the Thieves Guild where your choices actually ripple through Riften permanently, or even the Dawnguard stuff where you're genuinely locked into a path and it changes how you interact with certain zones.

Don't get me wrong, I still do the Civil War because the questline itself is solid and I like the roleplay angle. But I think people hype up the "moral weight" of the choice way more than the game actually supports. It's more about which side you vibe with aesthetically than it is about real consequences.

Anyone else feel like it should've had more teeth to it?
 
Yeah, you're nailing something that's bugged me since my first playthrough. The Civil War questline is well-paced and the battles are fun, but the aftermath is basically cosmetic - you get different banners in the holds and that's the extent of it. Compare that to Morrowind where your Great House choice actually locked you out of entire questlines and NPCs would straight up refuse to work with you, and it's kind of sad.

The Thieves Guild comparison is spot on. Finishing that questline actually transforms Riften - Delvin and Vex become quest givers, the guild members treat you differently, you own the place. With the Civil War you're just... done. No new dialogue, no faction perks beyond the immediate quest rewards, the guards still give you the same generic dialogue.

That said, I think the issue runs deeper than just "they should've done more." Skyrim's engine and quest design don't really support the kind of persistent world-state changes that would make the Civil War feel consequential long-term. Oblivion had the same problem with the main story - once you finish it, the world basically doesn't care. Morrowind got around this partly because it was smaller and more reactionary by design.

Does it bother me? Yeah, a little. But I've made peace with it being more about which side's aesthetic and questline you prefer. I usually go Stormcloaks just because I like the scrappy underdog angle, even if the game doesn't really reward that choice with anything meaningful afterwards.
 
Back
Top