DragonbornVet
New Member
Been on my third playthrough and just realized how little your Stormcloak vs Empire choice actually changes. Like, yeah, the questline branches, but afterwards? The holds flip banners and that's basically it. NPCs don't really treat you differently long-term, the war doesn't actually affect how the world functions day-to-day, and by the time you're done both sides are equally weakened anyway.
It's weird because the setup makes it feel like this massive decision but it kind of dissolves the moment you finish the final battle. Compare that to something like the Thieves Guild where your choices actually ripple through Riften permanently, or even the Dawnguard stuff where you're genuinely locked into a path and it changes how you interact with certain zones.
Don't get me wrong, I still do the Civil War because the questline itself is solid and I like the roleplay angle. But I think people hype up the "moral weight" of the choice way more than the game actually supports. It's more about which side you vibe with aesthetically than it is about real consequences.
Anyone else feel like it should've had more teeth to it?
It's weird because the setup makes it feel like this massive decision but it kind of dissolves the moment you finish the final battle. Compare that to something like the Thieves Guild where your choices actually ripple through Riften permanently, or even the Dawnguard stuff where you're genuinely locked into a path and it changes how you interact with certain zones.
Don't get me wrong, I still do the Civil War because the questline itself is solid and I like the roleplay angle. But I think people hype up the "moral weight" of the choice way more than the game actually supports. It's more about which side you vibe with aesthetically than it is about real consequences.
Anyone else feel like it should've had more teeth to it?