DragonbornVet
New Member
I've been doing a pure summoner build on my 6th playthrough and I'm genuinely shocked at how hard it trivializes content. Like, the perk that lets you summon two atronachs at once basically ends most fights before they start. You're standing back, two flame atronachs are wailing on everything, and you're just slinging spells or healing. By the time you hit the perk that summons two dremora lords you're basically playing a different game.
The reason nobody talks about it is because vanilla conjuration feels clunky early on - summoning a single scamp doesn't do much and the animation lock is annoying. But once you get the dual summon perks and start using the right spell combos it's genuinely one of the most powerful trees in the game. Way more broken than people give it credit for.
Anyone else actually played full conjurer or am I the only one who realized this late? How does it hold up if you're running Ordinator or Requiem where the perks actually matter more?
The reason nobody talks about it is because vanilla conjuration feels clunky early on - summoning a single scamp doesn't do much and the animation lock is annoying. But once you get the dual summon perks and start using the right spell combos it's genuinely one of the most powerful trees in the game. Way more broken than people give it credit for.
Anyone else actually played full conjurer or am I the only one who realized this late? How does it hold up if you're running Ordinator or Requiem where the perks actually matter more?