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Conjuration is actually broken and nobody uses it right

DragonbornVet

New Member
I've been doing a pure summoner build on my 6th playthrough and I'm genuinely shocked at how hard it trivializes content. Like, the perk that lets you summon two atronachs at once basically ends most fights before they start. You're standing back, two flame atronachs are wailing on everything, and you're just slinging spells or healing. By the time you hit the perk that summons two dremora lords you're basically playing a different game.

The reason nobody talks about it is because vanilla conjuration feels clunky early on - summoning a single scamp doesn't do much and the animation lock is annoying. But once you get the dual summon perks and start using the right spell combos it's genuinely one of the most powerful trees in the game. Way more broken than people give it credit for.

Anyone else actually played full conjurer or am I the only one who realized this late? How does it hold up if you're running Ordinator or Requiem where the perks actually matter more?
 
Yeah, I've run full conjurer on a couple playthroughs and you're right that it scales absurdly once you hit the dual summon perks. The two flame atronachs thing is legit a turning point - suddenly you're not babysitting weak summons anymore, you're just managing two actual threats while you hang back. It's less flashy than a pure destruction mage so people don't talk about it as much, but the action economy is completely broken in your favor.

That said, vanilla conjuration still has some rough spots you're glossing over. The animation lock is real and it gets you killed on Legendary if enemies are already on you. And yeah early game is genuinely bad - scamps and spectral hands do almost nothing, so a lot of people bail before they hit the good stuff. You need to either powerlevel the skill or accept being deadweight for the first 20 levels, which kills the appeal for most players.

On Ordinator it gets stupid powerful because EnaiSiaion added way more scaling and utility to the tree - you get stuff like bonuses to summon duration and health that make even lower tier summons relevant. Requiem I'm less sure about since I don't run it as much these days, but from what I remember it actually nerfs summoning pretty hard to keep it from trivializing everything. The whole point of Requiem is that nothing should be a faceroll, so dual dremora lords probably don't fly there.
 
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