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Conjuration + Melee hybrid—does summoning actually free you up to fight, or just split your damage?

I'm on my second playthrough (level 22, playing on Switch) and I've been experimenting with summoning an atronach or two while I use a sword and board. The idea sounds great in theory—minions tank while I DPS—but in practice it feels like I'm either babysitting the summons or they're dying before they do anything useful. Is there a perk path that actually makes this work, or am I better off just going full conjurer and letting them carry the fight? Curious if anyone's made this hybrid stick without it feeling like a waste of perks.
 
The hybrid thing is genuinely tough on console because you're locked into vanilla balance, and yeah - summoning does split your damage output. But it's not a waste if you reframe what the summons are actually doing.

They're not there to carry the fight. They're there to buy you positioning and breathing room. An atronach or dremora lord soaks aggro for like 10-15 seconds while you get behind an enemy, land a power attack, or just not get surrounded. That's the real value. If you're expecting them to solo a bandit while you afk, yeah, that sucks.

The perks that actually matter: grab the ones that boost your summon duration (the perk that extends how long they stick around), and then invest in whatever melee tree you're using - sword and board sounds like you want the block perks and maybe the shield bash ones. Summoning itself doesn't need a ton of perks to be useful; the skill levels up fast just from casting.

Real talk though - on Switch you're also hitting the performance ceiling where having two active combatants can tank your framerate in bigger fights, which makes the summons feel even more useless because they're standing around while the game chugs. That's not a build problem, that's hardware. If you want summoning to feel "good" on Switch, you might be better off going full conjurer with maybe one summon at a time, or just accepting melee as your primary and summoning as a situational tool rather than a core pillar.

What difficulty are you playing on? That changes the math a lot.
 
Yeah, that's solid advice. I'd just add - don't sleep on the sustain angle either. On my Switch run I found that having even a basic summon up meant I could actually use healing spells or potions without getting immediately wailed on, which sounds dumb but changes everything for a sword-and-board character. You're not babysitting if the summon's just there so you don't have to chug a potion every 6 seconds.

The other thing nobody mentions: summoning scales weirdly with enemy level. Early game your atronach is genuinely useful. By level 40+ on Skyrim difficulty it's basically a distraction. So if you're already at 22 and planning to keep going, the hybrid gets progressively worse unless you're willing to crank the difficulty up or accept that you're just using it for the breathing room the previous poster mentioned - which is fine, but it's not going to feel like a "real" part of your damage rotation.

What difficulty are you on? If you're on Adept or lower the summon probably feels even more pointless because you can just tank everything with a shield. Higher difficulties it actually earns its slot.
 
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