DragonbornVet
New Member
Playing through Dawnguard again on my 6th or 7th playthrough and I just realized the actual hook of the whole expansion isn't the vampire vs Dawnguard choice or Serana or even the Soul Cairn. It's that the expansion forces you to actually engage with the radiant quest system in a way the base game doesn't.
Like, the Dawnguard radiant jobs feel way more tied to the world than the Thieves Guild or Dark Brotherhood radiant stuff. You're getting sent to specific locations, you're clearing specific vampire nests, there's actual progression to it. Fort Dawnguard as a base actually makes sense because you're constantly getting new jobs from Isran and the other hunters. It's not just "go steal this thing from a random house" for the 50th time.
And if you go vampire, the Volkihar stuff is the opposite - you're not really grinding radiant quests, you're just kind of existing in the castle. Which I think is actually intentional design? Like the Dawnguard path gives you purpose and structure, the vampire path is more about isolation and power creep. Neither is better, they just feel fundamentally different to play through.
Anyway, has anyone else noticed this or am I just reading too much into it because I'm on my millionth playthrough?
Like, the Dawnguard radiant jobs feel way more tied to the world than the Thieves Guild or Dark Brotherhood radiant stuff. You're getting sent to specific locations, you're clearing specific vampire nests, there's actual progression to it. Fort Dawnguard as a base actually makes sense because you're constantly getting new jobs from Isran and the other hunters. It's not just "go steal this thing from a random house" for the 50th time.
And if you go vampire, the Volkihar stuff is the opposite - you're not really grinding radiant quests, you're just kind of existing in the castle. Which I think is actually intentional design? Like the Dawnguard path gives you purpose and structure, the vampire path is more about isolation and power creep. Neither is better, they just feel fundamentally different to play through.
Anyway, has anyone else noticed this or am I just reading too much into it because I'm on my millionth playthrough?