NordOfSolitude
New Member
I'm on my second Dawnguard playthrough and I just realized how much more interesting the vampire perk progression actually is compared to what we got with werewolves in the base game. Like, the vampire lord tree feels like it's constantly giving you new tools - better drain spells, summons, invisibility, the ability to turn into a swarm of bats. Each perk feels like it opens up a different playstyle.
Werewolf is just... more damage, more armor, longer transformation. That's it. You get some perks that let you do slightly different things but it's all fundamentally the same gameplay loop. Vampire lord at least makes you feel like you're unlocking actual abilities as you level the skill.
Am I the only one who thinks this way or does anyone else feel like the vampire side got way more love in terms of mechanical depth? Makes me understand why so many people go Harkon's route even if the Dawnguard questline is better written.
Werewolf is just... more damage, more armor, longer transformation. That's it. You get some perks that let you do slightly different things but it's all fundamentally the same gameplay loop. Vampire lord at least makes you feel like you're unlocking actual abilities as you level the skill.
Am I the only one who thinks this way or does anyone else feel like the vampire side got way more love in terms of mechanical depth? Makes me understand why so many people go Harkon's route even if the Dawnguard questline is better written.