EbonyWarrior
New Member
I've been replaying Dawnguard and I just realized how much the actual vampire side quest stuff (like the politics with the Court of the Vampire, the different bloodline quests, all that) is genuinely more compelling than just going "okay Harkon wants to block the sun, stop him." The main plot is so straightforward it's almost boring, but the side stuff with the different vampire factions and their actual conflicts? That's where it gets good.
Like you get these little windows into how vampires actually live and scheme against each other, and it feels way more textured than "destroy this thing" or "protect this thing." Compare that to the Dark Brotherhood where every single quest is a little story, and Dawnguard's main path feels weirdly thin.
Does anyone else feel like Dawnguard would've been better if the main quest was less "defeat evil vampire lord" and more about navigating vampire court politics? The framework is literally there. You could've picked a side in actual vampire conflicts instead of just choosing between two factions that both feel kind of hollow.
Like you get these little windows into how vampires actually live and scheme against each other, and it feels way more textured than "destroy this thing" or "protect this thing." Compare that to the Dark Brotherhood where every single quest is a little story, and Dawnguard's main path feels weirdly thin.
Does anyone else feel like Dawnguard would've been better if the main quest was less "defeat evil vampire lord" and more about navigating vampire court politics? The framework is literally there. You could've picked a side in actual vampire conflicts instead of just choosing between two factions that both feel kind of hollow.