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Difficulties in next Elder Scrolls

bkhaviturway909

New Member
Post your suggestions for how to make the next Elder Scrolls better in terms of difficulty. Raising the difficulty essentially made it a chore in Skyrim, just like it did in Fallout New Vegas. It wasn't harder in the sense of more challenging, it just required better equipment and more time. I would like to see the game become harder in a new manner, but I cannot really tell how. Making the AI better on certain difficulties seems obvious, but there may be limitations to how human like they can make them. Anyway, post any thoughts you may have related to this topic.
 
I would like to see a balanced scaling of all skills, not just direct damage.

I think more movement, easier detection, and NPC'S that actually sneak and use shadows would go a long way.

Maybe slower regen or progressive cost reduction effect caps for magic skills.

Actually all enchantments could be less effective.

And player multipliers should apply to all friendlies. Skyrim is a completely different game on higher and lower difficulties. I don't like how some skills are much stronger at low difficulty and others become much stronger at high difficulty, particularly something as simple as having a follower.
 
The crafting skills (alchemy, smithing, enchanting) are way too powerful in my opinion, they're just too strong too leave out of any build I make. I have at least 1 in every build I make and I always get tempted to raise the other 2.

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The crafting skills (alchemy, smithing, enchanting) are way too powerful in my opinion, they're just too strong too leave out of any build I make. I have at least 1 in every build I make and I always get tempted to raise the other 2.

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While I do not neccessarily agree that they are too strong, they are most definately, far to easy to build up quickly. It would certainly be much more realistic if you actually had to do something rather than make inumerable pieces of jewelry or leather armors or simply make potion after potion after potion or enchant dagger after dagger after dagger to up the points. Perhaps some requirement that you actually work on the items or recipies that you want to perk up to prior to your being able to perk up to the ability (i.e. in order to make stronger and purer potions, you actually have to experiment to find the combo? Or you actually have to improve some ebony items all the way to legendary before you can get the ebony perk?). JMO.
 
Dual Wield Miraak's Swords Damage: 615 + 615 = 1230
WOW! But what on Nirm has so many hp that you would need to be able to deal that much damage. Even my 203 bow seems a bit OP, even at level 65. It isn't really a challenge (of course I never play above adept 'cause I don't like diein!).
 
-Cold affects you
-the sun can affect you depending on the weight of what you are wearing
-needing to eat/drink/sleep
-enemies that work with each other, and try to flank you, as well as healing themselves when they can
-healing potions that work over time and not instantly
-enemies that react better to certain elements (more than just resistances)
-getting cut deep would make you bleed, and has the possibility of getting infected if not treated
-same thing with the player, and depending on what the player is wearing could make elements go through it better (wearing wooden armor can cause it to burn when set on fire)
-enemies that can sneak up on you and steal from you when you don't notice them


and, all of this (except the last two) have already been done by modders for New Vegas and Skyrim, so Bethesda could do it as well, and this would be for a true Legendary difficulty.
 
-Cold affects you
-the sun can affect you depending on the weight of what you are wearing
-needing to eat/drink/sleep
-enemies that work with each other, and try to flank you, as well as healing themselves when they can
-healing potions that work over time and not instantly
-enemies that react better to certain elements (more than just resistances)
-getting cut deep would make you bleed, and has the possibility of getting infected if not treated
-same thing with the player, and depending on what the player is wearing could make elements go through it better (wearing wooden armor can cause it to burn when set on fire)
-enemies that can sneak up on you and steal from you when you don't notice them


and, all of this (except the last two) have already been done by modders for New Vegas and Skyrim, so Bethesda could do it as well, and this would be for a true Legendary difficulty.
While I agree with you, can you imagine how difficult this would be to put in to a game for console (which is 80% (approx)) of the folks that play TES? Yikes. I wouldn't even want to think about the programming on that. Besides, I'm not sure I want my game to be that realistic. It would make RP really easy, but it would also make you want to cower in the corner of whatever home you bought and never do anything until a dragon burned it to the ground. :)
 
-Cold affects you
-the sun can affect you depending on the weight of what you are wearing
-needing to eat/drink/sleep
-enemies that work with each other, and try to flank you, as well as healing themselves when they can
-healing potions that work over time and not instantly
-enemies that react better to certain elements (more than just resistances)
-getting cut deep would make you bleed, and has the possibility of getting infected if not treated
-same thing with the player, and depending on what the player is wearing could make elements go through it better (wearing wooden armor can cause it to burn when set on fire)
-enemies that can sneak up on you and steal from you when you don't notice them


and, all of this (except the last two) have already been done by modders for New Vegas and Skyrim, so Bethesda could do it as well, and this would be for a true Legendary difficulty.
While I agree with you, can you imagine how difficult this would be to put in to a game for console (which is 80% (approx)) of the folks that play TES? Yikes. I wouldn't even want to think about the programming on that. Besides, I'm not sure I want my game to be that realistic. It would make RP really easy, but it would also make you want to cower in the corner of whatever home you bought and never do anything until a dragon burned it to the ground. :)

It's actually pretty fun to have one when playing the game, and you get used to things so it becomes a habit.

Also, with TESVI not coming out till around 2017, it would be on the next gen consoles, so it could be done.
 
-Cold affects you
-the sun can affect you depending on the weight of what you are wearing
-needing to eat/drink/sleep
-enemies that work with each other, and try to flank you, as well as healing themselves when they can
-healing potions that work over time and not instantly
-enemies that react better to certain elements (more than just resistances)
-getting cut deep would make you bleed, and has the possibility of getting infected if not treated
-same thing with the player, and depending on what the player is wearing could make elements go through it better (wearing wooden armor can cause it to burn when set on fire)
-enemies that can sneak up on you and steal from you when you don't notice them


and, all of this (except the last two) have already been done by modders for New Vegas and Skyrim, so Bethesda could do it as well, and this would be for a true Legendary difficulty.
While I agree with you, can you imagine how difficult this would be to put in to a game for console (which is 80% (approx)) of the folks that play TES? Yikes. I wouldn't even want to think about the programming on that. Besides, I'm not sure I want my game to be that realistic. It would make RP really easy, but it would also make you want to cower in the corner of whatever home you bought and never do anything until a dragon burned it to the ground. :)

It's actually pretty fun to have one when playing the game, and you get used to things so it becomes a habit.

Also, with TESVI not coming out till around 2017, it would be on the next gen consoles, so it could be done.
Good to know. Hopefully you don't have to have all of those mods. As I noted, to me, it would be extremely tedious to have to concern myself with all of that, all the time. I like RP, but, sleeping, eating and dieing are not tops on my list of things I concern myself with.
 
While I agree with you, can you imagine how difficult this would be to put in to a game for console (which is 80% (approx)) of the folks that play TES? Yikes. I wouldn't even want to think about the programming on that. Besides, I'm not sure I want my game to be that realistic. It would make RP really easy, but it would also make you want to cower in the corner of whatever home you bought and never do anything until a dragon burned it to the ground. :)

It's actually pretty fun to have one when playing the game, and you get used to things so it becomes a habit.

Also, with TESVI not coming out till around 2017, it would be on the next gen consoles, so it could be done.
Good to know. Hopefully you don't have to have all of those mods. As I noted, to me, it would be extremely tedious to have to concern myself with all of that, all the time. I like RP, but, sleeping, eating and dieing are not tops on my list of things I concern myself with.

Probably would work as an option like in Fallout New Vegas, where could just enable Hardcore mode.
 
It's actually pretty fun to have one when playing the game, and you get used to things so it becomes a habit.

Also, with TESVI not coming out till around 2017, it would be on the next gen consoles, so it could be done.
Good to know. Hopefully you don't have to have all of those mods. As I noted, to me, it would be extremely tedious to have to concern myself with all of that, all the time. I like RP, but, sleeping, eating and dieing are not tops on my list of things I concern myself with.

Probably would work as an option like in Fallout New Vegas, where could just enable Hardcore mode.
That would be great. That way you could play both ways. As you said, it would become habit to play with that much reality and would probably make the immersion so much deeper. I have been using suggestions from other Forumers for this run through of SR and am insisting that my character visit home as often as possible and make sure to eat (at least once a day) and get some sleep (of course it's easier when you're not a were, but, hey, not through with Companions yet - then I'll get rid of it).
 
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