DragonbornVet
New Member
I keep seeing people say smithing is a trap perk investment, but nobody's talking about how enchanting basically soft-locks your difficulty curve if you know what you're doing. Like, grab a few soul gems, enchant some iron daggers with Banish or Paralyze, and suddenly you're one-shotting stuff that should take actual effort at level 15.
The weird part is smithing actually requires you to commit resources and time. Enchanting just needs you to loot a handful of soul gems and suddenly your gear is permanently better. I'm not even talking about the exploit loops, just vanilla gameplay where you can trivialize encounters before you hit level 20.
Has anyone else noticed this? Or am I just bad at restraint and actually using these enchantments when I find them instead of hoarding them like a normal person.
The weird part is smithing actually requires you to commit resources and time. Enchanting just needs you to loot a handful of soul gems and suddenly your gear is permanently better. I'm not even talking about the exploit loops, just vanilla gameplay where you can trivialize encounters before you hit level 20.
Has anyone else noticed this? Or am I just bad at restraint and actually using these enchantments when I find them instead of hoarding them like a normal person.