TamrielTactician
New Member
I've been running a new playthrough on Switch and decided to actually commit to the enchanting / smithing loop early instead of just ignoring it, and honestly it's kind of absurd how fast you can trivialize everything.
Like, the standard advice is "do alchemy for money" or "level smithing for gear" but the enchanting spiral is actually the one that breaks the game the hardest. You get a single piece of gear with Fortify Alchemy on it, suddenly your potions are worth 3x more. Then you use those potions to boost Enchanting, craft gear with better enchants, which lets you make better Fortify Alchemy gear, which loops back. By level 20 you've got gear that makes your potions worth thousands and enchantments that just delete encounters.
The weird part is the game doesn't really warn you about this. Smithing gets all the hate for "trivializing combat" but at least that takes forever to level. Enchanting just... snowballs if you know the loop exists.
I'm not even doing anything crazy - just hitting the Arcane Enchanter in Solitude every couple of level-ups, grabbing soul gems from the court wizard, and suddenly I'm one-shotting everything by mid-game. On Legendary difficulty, which is supposed to be the "hard" version.
Am I just late to realizing this or does everyone else already know the loop is this broken? Because if you're struggling with early game difficulty, this is genuinely faster than grinding pickpocketing or waiting for alchemy ingredients to respawn.
Like, the standard advice is "do alchemy for money" or "level smithing for gear" but the enchanting spiral is actually the one that breaks the game the hardest. You get a single piece of gear with Fortify Alchemy on it, suddenly your potions are worth 3x more. Then you use those potions to boost Enchanting, craft gear with better enchants, which lets you make better Fortify Alchemy gear, which loops back. By level 20 you've got gear that makes your potions worth thousands and enchantments that just delete encounters.
The weird part is the game doesn't really warn you about this. Smithing gets all the hate for "trivializing combat" but at least that takes forever to level. Enchanting just... snowballs if you know the loop exists.
I'm not even doing anything crazy - just hitting the Arcane Enchanter in Solitude every couple of level-ups, grabbing soul gems from the court wizard, and suddenly I'm one-shotting everything by mid-game. On Legendary difficulty, which is supposed to be the "hard" version.
Am I just late to realizing this or does everyone else already know the loop is this broken? Because if you're struggling with early game difficulty, this is genuinely faster than grinding pickpocketing or waiting for alchemy ingredients to respawn.