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Enchanting loop that actually scales damage past level 40?

So I'm on my third playthrough and I keep hitting this wall where my enchanted gear stops feeling relevant around mid-game. I know alchemy loops can carry you forever, but enchanting feels like it caps out hard once you've got a solid set of gear. Am I missing something or is enchanting just front-loaded compared to alchemy?

Like, I get that you can stack enchantments and boost them with perks, but there's no equivalent to the exponential scaling you get from brewing potions and drinking them to boost your alchemy skill. You craft your sword once and that's kind of it, right? Unless you're constantly re-enchanting stuff as you level up, which sounds tedious.

Playing on Switch this time around so I'm stuck with vanilla, no mods to patch the scaling. Wondering if there's a perk path or playstyle I'm just not seeing that makes enchanting feel as relevant as alchemy in the late game. Or is this just how the system is designed and I should lean harder into alchemy if I want that scaling feeling?
 
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