EbonyWarrior
New Member
replaying it for like the 6th time and man, the quest design just falls apart once you know where everything is. the whole thing is built on that initial mystery - you're wandering around, finding these clues, piecing together where the amulet shards are hidden. but once you've done it, you're just speedrunning to three specific dungeons and the pacing completely collapses.
what gets me is how much the quest relies on you actually caring about the lore. the first time through, you're reading those journals and notes and thinking "oh this is actually a cool story, some ancient artifact, cursed family." replay 6? you're just clicking through dialogue and running to the next dungeon marker. the atmosphere that made it work is completely gone because you already know the twist.
compare that to something like Blood on the Ice where even if you know who the killer is, the quest itself still flows okay because it's fundamentally about investigating and interrogating NPCs. but Forbidden Legend? it's a treasure hunt that stops being a treasure hunt the second time you do it.
idk, maybe I'm just burnt out on it. but I swear I'm gonna start skipping it on future playthroughs.
what gets me is how much the quest relies on you actually caring about the lore. the first time through, you're reading those journals and notes and thinking "oh this is actually a cool story, some ancient artifact, cursed family." replay 6? you're just clicking through dialogue and running to the next dungeon marker. the atmosphere that made it work is completely gone because you already know the twist.
compare that to something like Blood on the Ice where even if you know who the killer is, the quest itself still flows okay because it's fundamentally about investigating and interrogating NPCs. but Forbidden Legend? it's a treasure hunt that stops being a treasure hunt the second time you do it.
idk, maybe I'm just burnt out on it. but I swear I'm gonna start skipping it on future playthroughs.