Okay so the good news is 2026 graphics modding is way less of a minefield than it used to be. Bad news: Community Shaders and ENB are not interchangeable - they do different things and honestly you probably want both, but let me back up.
Community Shaders is basically the modern lighting/weather/water overhaul. It's the foundation. ENB is optional on top of that and handles post-processing (color grading, bloom, depth of field, that stuff). You don't need ENB to look way better than vanilla, but it's what makes things pop if you're into that cinematic feel.
Real minimal setup that actually moves the needle: USSEP (bug fixes, not graphics but non-negotiable), Community Shaders, a decent texture pack (doesn't have to be massive - even a mid-tier one like the one from... ugh, I'm blanking on the name, but there's a popular 2K option that's not bloated), and honestly that's it. You'll see a huge difference. Then if you want to go further, add an ENB preset that matches your vibe and maybe some flora overhauls.
What I'd avoid: don't grab one of those massive 500-mod listsunless you actually want to spend a week troubleshooting. Start with those three things, launch the game, and if you're happy, you're done. If you want more, add one thing at a time so you know what breaks if something breaks.
What's your GPU looking like? That'll matter for whether ENB is even worth the performance hit.