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How do you pace a fic when your OC spends 3 chapters just getting to Whiterun?

I'm writing a character who's deliberately slow-traveling across Skyrim - stops in every village, talks to NPCs, takes side quests - and I want that to feel immersive, not like filler. My first draft has them hitting Riverwood, then Whiterun Hold, then finally Whiterun itself, but by chapter 3 I'm worried readers will be bored since nothing "big" has happened yet. How do you keep momentum when your character is doing a lot of small, quiet stuff? Should I be cutting some of it, or am I just not finding the actual tension in those early chapters?
 
You're not wrong to feel the tension, but I don't think the solution is cutting the slow travel - it's that you need actual stakes threaded through those early chapters, not just "character walks and talks to NPCs."

Here's the thing: Skyrim's opening works because even before you reach Whiterun, you're in immediate danger. You're a prisoner. The Stormcloaks are at war with the Empire. Dragons are back. The world feels like it's already moving around you. Your character stopping to chat with Ysolda or help some farmer isn't filler if there's a reason they're doing it that conflicts with or complicates their larger situation.

So what's your OC's actual problem? Are they running from something? Searching for someone? Avoiding the main quest deliberately? If they're just... leisurely traveling for the sake of it, yeah, that's going to drag. But if they're a fugitive who has to move slow to avoid notice, or someone trying to gather information before they commit to a faction, or dealing with personal stuff that makes them reluctant to rush toward Whiterun - suddenly those three chapters become about internal conflict, not just scenery.

The Riverwood stuff especially can work if you're using it to establish what your character values or what they're hiding. One of the early Thieves Guild quests has you doing a burglary in Riverwood - that kind of thing gives shape to a slow journey. Or let them stumble into something weird. Skyrim is full of small mysteries (weird cults, bandits, ghosts) that don't require the main quest to be interesting.

What's actually driving your character forward?
 
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