WhiterunModder
New Member
I spent like 8 playthroughs trying to build around Illusion as a serious damage option and it sucked. Then on my current run I just... stopped caring about optimization and started casting Fury and Mayhem spells at random bandit camps to watch them tear each other apart. Turns out the whole school is designed to be a chaos tool, not a damage dealer, and it's actually incredible once you stop fighting that.
Like, Invisibility and Muffle are obviously good for stealth. But the crowd control spells? Everyone sleeps on them because they don't scale with your gear and they "don't do damage." But watching a room full of enemies just start swinging at each other while you sit in the corner is way more fun than another Fireball cast. Plus they trivialize way harder encounters than they have any right to because enemies are dumb as hell.
Anyone else play Illusion as a pure chaos mage instead of trying to make it work as your main damage source? I feel like the school gets trashed because people expect it to compete with Destruction when it's actually just... a different thing entirely.
Like, Invisibility and Muffle are obviously good for stealth. But the crowd control spells? Everyone sleeps on them because they don't scale with your gear and they "don't do damage." But watching a room full of enemies just start swinging at each other while you sit in the corner is way more fun than another Fireball cast. Plus they trivialize way harder encounters than they have any right to because enemies are dumb as hell.
Anyone else play Illusion as a pure chaos mage instead of trying to make it work as your main damage source? I feel like the school gets trashed because people expect it to compete with Destruction when it's actually just... a different thing entirely.