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Illusion magic worth it past level 20 or does it just stop working?

RiftenWanderer

New Member
I'm on my third playthrough (playing on Switch this time) and decided to actually invest in Illusion instead of just ignoring it. Got Fury and Mayhem early on and they felt amazing in dungeons around level 15-18, but now I'm level 22 and enemies are just shrugging off the spells. Am I supposed to keep pumping perks into it to make it scale, or is Illusion just a trap skill that peaks early? Would rather not respec if there's a way to make it actually work in the mid-game.
 
Illusion doesn't stop working, but it does hit a wall around your level because you're not investing in the perks that make it scale. Fury and Mayhem are the flashy early spells, yeah, but they cap out hard without the right perk tree support.

The real issue is that enemy resistances and spell effectiveness scale with your level, and Illusion's perks are what close that gap. You need to grab the perk that boosts the magnitude of your spells (there's one early in the tree), and more importantly, you need Quiet Casting and the perks that reduce spell costs. Illusion is expensive mana-wise, so if you're running dry mid-dungeon, it feels useless even when it's technically still working.

Also - and this matters on Switch - make sure you're actually hitting enemies with the spell. Some people don't realize Mayhem has a range limit, and if half your targets are outside it, the spell looks broken when it's just not reaching them.

If you want to keep it viable past 22, you've got two paths: either keep leveling the tree and accept you'll be a support caster (control the room, let your followers or summons do damage), or pivot to a hybrid build where Illusion softens enemies up and you finish with melee or another school. Pure Illusion damage builds are rough on higher difficulties, not gonna lie, but as a control tool it's still one of the best things in the game.

What difficulty are you playing on?
 
Yeah, that's solid advice. The one thing I'd add is that on Switch you're stuck with vanilla perks, so you're already working with a narrower toolkit than PC players have - mods like Ordinator completely overhaul Illusion to make it way more viable in mid-to-late game, but obviously that's not an option for you.

The cost issue is real though. I'd honestly prioritize the mana reduction perks over damage scaling if you're choosing. Fury and Mayhem are only good if you can actually cast them twice in a fight, and nothing kills an Illusion build faster than running out of magicka with half the room still hostile.

Also depends what you're running for gear - if you've got any Illusion enchanted robes or are using the Mage Stone, that helps close the gap. But yeah, if you're expecting Illusion to work like Destruction does (just nuke everything), you're gonna keep hitting that wall. It's a totally different playstyle once you're past the early game.
 
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