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Losing touch with reality

This is the first real-time, first person game I have played and, while I love it, I find some really odd aspects that I have problems with. Probably some are due to making it possible to survive (especially early on), and others are coding conveniences. Still, I would like to hear the thoughts of more experienced players. Of course complaining about 'lack of reality' in a game like Skyrim may be irrational anyway.

1) Dragons are wussy. I expected dragons to be a real fight. In fact trolls and ogres are far more of a problem (certainly at low levels). I know it is needed for me to kill a dragon to move the game on, but at level 4 couldn't you pretend others did the heavy lifting and I just got in a lucky shot at the end?

2) Being able to call 'time out' in a fight, switch armor, weapons, drink all types of potions etc. and then restart the fight. This seems unrealistic, to put it mildly. At least let the enemy have a chance to keep attacking you while you chug your potion, sheathe your sword and take out an axe, etc.

3) NPCs behave really irrationally. I walk into a room and meet four bandits who, especially early on, will eat me for lunch. I quickly learned that I could kill one, step back through the door, recover and repeat. I imagine their thought processes
"An enemy:kill him!"
They all charge: one gets there first and I kill him, then step back out.
"pl*ps, Tom just got killed. Where the hell is the guy who was by the door?. Well, too bad. Lets walk away.
I come back in.
"Damn, there's that guy again. Where could he have come from?"
All charge, I kill one and step out.
" I can't believe this: now Meg is dead, and that guy has disappeared again!"
Keep repeating until all dead. I keep thinking that, at some point, they will suddenly look and say
"The door! He went out the door! Let's go out and kill him!"

Probably this type of analysis interferes with my total immersion experience, but it does bug me. Nonetheless, I am spending waaay too much time with this game, just ask my wife.
 
Ancient dragons are a challenge once you get to level thirty- after 40 or so they too are a joke. Alduin's fight pissed me off, He's the world eater but I can wall him with a shield? LOL
 
Some dragons are tougher than others. I fought the toughest blood dragon to date, last night, the AI on this beast was superior to many others; the thing just would not land, after 15 minutes it eventually got brought down and it 'tanked' me. Quite ferocious. I never killed this one, it escaped into a nearby bowl and got tag-teamed by mammoth & giant. The upshot being I killed a critically injured giant and stole the dragons soul to boot! lol

Seriously, give it time, your learning curve helps win easily sometimes but this game, I've found, is intelligent and sometimes when you think "same old - same old"
I love it. :D
 
2) Being able to call 'time out' in a fight, switch armor, weapons, drink all types of potions etc. and then restart the fight. This seems unrealistic, to put it mildly. At least let the enemy have a chance to keep attacking you while you chug your potion, sheathe your sword and take out an axe, etc.

the thing is, this game was really made with a console controller in mind. and there are not enough buttons on a controller to be able to switch weapons, drink potions, switch armor, all in real time without pausing. now on the PC, their are so many buttons that it would be possible for them to have made it so you assign a health potion to key "P" or a sword to key "L" or whatever button-weapon combo you want. but like i said, they made the game with a contoller in mind, and there are wayyyyyyyyy more items than buttons.
 
This is the first real-time, first person game I have played and, while I love it, I find some really odd aspects that I have problems with. Probably some are due to making it possible to survive (especially early on), and others are coding conveniences. Still, I would like to hear the thoughts of more experienced players. Of course complaining about 'lack of reality' in a game like Skyrim may be irrational anyway.

1) Dragons are wussy. I expected dragons to be a real fight. In fact trolls and ogres are far more of a problem (certainly at low levels). I know it is needed for me to kill a dragon to move the game on, but at level 4 couldn't you pretend others did the heavy lifting and I just got in a lucky shot at the end?


3) NPCs behave really irrationally. I walk into a room and meet four bandits who, especially early on, will eat me for lunch. I quickly learned that I could kill one, step back through the door, recover and repeat. I imagine their thought processes
"An enemy:kill him!"
They all charge: one gets there first and I kill him, then step back out.
"pl*ps, Tom just got killed. Where the hell is the guy who was by the door?. Well, too bad. Lets walk away.
I come back in.
"Damn, there's that guy again. Where could he have come from?"
All charge, I kill one and step out.
" I can't believe this: now Meg is dead, and that guy has disappeared again!"
Keep repeating until all dead. I keep thinking that, at some point, they will suddenly look and say
"The door! He went out the door! Let's go out and kill him!"

Probably this type of analysis interferes with my total immersion experience, but it does bug me. Nonetheless, I am spending waaay too much time with this game, just ask my wife.
1.
That's how I kill dragons. Let the guards, and my companion shoot em' with arrows and I wait to get the last few swings in. It's a waste of arrows otherwise. Believe or not Dragons are a challenge for me, so I avoid them if possible, or let others do the lion's share of the killing. As it is now, I have more dragon souls than shouts to use them with. All without actually really fighting them.

3. Absolutely fluffing hilarious.
 
Well, it really just depends on which type of character you are leveling. For example, my friend is currently leveling a thief/assassin, and he actually has trouble killing dragons, because he has to get the element of surprise in order to do any real damage. Now, I am leveling a tank/warrior, and I pretty much exterminate dragons without much effort. Don't get me wrong, they do a ton of damage if they camp the skies and just hit me with their breath, but once they land, they're pretty much finished. If things get really sketchy, i'll pop Berserker and the challenge drops even further.

Remember, you can always boost the difficulty in the Options menu. I've been thinking about it as of late.

As far as the 'time outs' go, I can understand your point. I've thought that for a while. If you want a real challenge, just don't use potions. If you can't last without them, then put them in your Favorites tab, which reduces some of the downtime you spend in your Character Menus.

Finally, regarding the 'door technique', just don't do it. I would use that technique in my Oblivion days during rough parts, but then I realized it completely ruins the game. It was even worse in Oblivion. It seems like the AIs in Skyrim are at least a little bit more intelligent. I've had people follow me through doors and continue fighting me on the other side.
 
Finally, regarding the 'door technique', just don't do it. I would use that technique in my Oblivion days during rough parts, but then I realized it completely ruins the game. It was even worse in Oblivion. It seems like the AIs in Skyrim are at least a little bit more intelligent. I've had people follow me through doors and continue fighting me on the other side.


I also had that , and to be dead honest this is by far the most realistic NPC i have seen. If you do the assasin character youl understand why (you get smarter NPC that are harder to trick altough there are easy parts and more challanging parts) On my own experience ive been playing on hard and the dragons are easy however you do get surprised once in a while. The hardest fights ive had is mages and the spectrum that have the face masks they are insain. My main character is on L57
 
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