ScrollsOfTamriel
New Member
The more I think about it, the more I realize how perfectly that quest is structured. You're just minding your business, maybe looting a dungeon or walking past some ruins, and suddenly this blinding golden light forces itself into your inventory. You can't ignore it. Most games would make you go to a quest giver and get a briefing, but Meridia just summons you. There's something genuinely unsettling about it.
And then you get there and it's this weird, semi-hostile interaction with an actual Daedric Prince. She's not trying to seduce you or trick you like Sanguine. She's not offering a deal. She just... needs you to do something because you're convenient. The whole thing has this vibe of cosmic indifference that I don't think the game nails anywhere else except maybe Discerning the Transmundane.
Plus the dungeon itself is solid. The objective is clear but the layout keeps you guessing, and fighting through actual undead to stop undead from spreading is way more thematically coherent than a lot of Daedric quests get. And you actually get a genuinely useful artifact out of it (Dawnbreaker is legitimately one of the best one-handed swords in the game).
I think it's criminally underrated because people write it off as a random encounter, but the design of it is tight. Has anyone else gotten that beacon late in a playthrough and been like "oh right, this quest slaps"?
And then you get there and it's this weird, semi-hostile interaction with an actual Daedric Prince. She's not trying to seduce you or trick you like Sanguine. She's not offering a deal. She just... needs you to do something because you're convenient. The whole thing has this vibe of cosmic indifference that I don't think the game nails anywhere else except maybe Discerning the Transmundane.
Plus the dungeon itself is solid. The objective is clear but the layout keeps you guessing, and fighting through actual undead to stop undead from spreading is way more thematically coherent than a lot of Daedric quests get. And you actually get a genuinely useful artifact out of it (Dawnbreaker is legitimately one of the best one-handed swords in the game).
I think it's criminally underrated because people write it off as a random encounter, but the design of it is tight. Has anyone else gotten that beacon late in a playthrough and been like "oh right, this quest slaps"?