DragonbornVet
New Member
I just realized on my current playthrough that if you become a Vampire Lord and grab the Necromage perk, you get a flat 25% damage boost to basically everything. Spells, weapons, summons - all of it. And the only "cost" is being a vampire, which honestly isn't even a downside anymore since you can just feed once a week and ignore the weakness penalties.
Like, I get that it's a perk designed for the Dawnguard questline, but the fact that it stacks with literally every other damage modifier in the game and there's no cooldown or resource cost makes me wonder if Vanilla Skyrim's perk trees are just... not playtested at higher levels? You can hit absurd damage numbers that trivialize Legendary difficulty faster than a stealth archer ever could, and stealth archer is already the poster child for broken damage scaling.
Am I the only one who thinks this should've been either a one-time effect or capped at specific damage types? Or is this just one of those things everyone knows about but nobody talks about because it's fun to be overpowered?
Like, I get that it's a perk designed for the Dawnguard questline, but the fact that it stacks with literally every other damage modifier in the game and there's no cooldown or resource cost makes me wonder if Vanilla Skyrim's perk trees are just... not playtested at higher levels? You can hit absurd damage numbers that trivialize Legendary difficulty faster than a stealth archer ever could, and stealth archer is already the poster child for broken damage scaling.
Am I the only one who thinks this should've been either a one-time effect or capped at specific damage types? Or is this just one of those things everyone knows about but nobody talks about because it's fun to be overpowered?