Missed this on my first scoot through the thread. But I wanted to pick up on it, if only to explain what motivates me in games.
You make a very valid point, and I guess it really does come down to personal feelings on the game in question for the most, and how immersed one feels within the game world.
From a personal perspective, story is one of the key important ingredients in entertainment for me. If I don't feel connected with the characters and story on any emotional level then I cannot immerse myself in what is happening, nor do I care what happens.
If the latter is the case, I generally just switch off. I'm not a completionist with games and see no personal value in achievements/trophies/whatever. I'm not interested in playing a game simply to acquire an award which, in real terms, has and adds zero value to my enjoyment or overall experience.
Getting to the point though; yes, I can accept that some are happy to see combat games as nothing more deeply involving than superficial virtualisation with no meaning or consequences. It's just casual fun and distraction. And that's fine. I've no intention or desire to be judgemental here. All is good.
However, for me, something like Tetris falls into that category, and is a game type that bores me intensely. I want to be involved in a story, and to feel some emotional connection with the characters. I want to care, because it connects me with what is happening and enhances my overall experience. And if I care, the weapons and bodies stop being pixels and take on a valid existence of their own within that immersion.
So, yeah. I guess, as with anything else in entertainment, it's all things to all people. Which is good. Diversity generally lends balance to viewpoints.
But the bottom line is; if I do care, I dislike making a kill, irrespective of what that body is actually made of.
Anyway, thanks for reading.