ScrollsOfTamriel
New Member
Been replaying Oblivion after a long Skyrim stint and I forgot how much the Thieves Guild questline just gets the vibe right. Like, in Skyrim you're basically running a criminal business - very efficient, very organized. In Oblivion you're actually sneaking around doing jobs for people who treat you like you're expendable, getting your hands dirty with blackmail and fencing stolen goods through actual fences who have restrictions on what they'll buy.
The radiant jobs feel like actual work too, not just "go steal this thing from this place." There's a sense of risk that Skyrim's jobs kind of lost. And the fact that you can't just waltz into the guild - you have to prove yourself through Armand Christophe's jobs first - makes joining feel earned instead of just... stumbling into Riften and Brynjolf recruiting you on sight.
Anyway I'm probably just being nostalgic but the pacing of the Oblivion guild questline hits different. Anyone else feel like the progression was tighter back then?
The radiant jobs feel like actual work too, not just "go steal this thing from this place." There's a sense of risk that Skyrim's jobs kind of lost. And the fact that you can't just waltz into the guild - you have to prove yourself through Armand Christophe's jobs first - makes joining feel earned instead of just... stumbling into Riften and Brynjolf recruiting you on sight.
Anyway I'm probably just being nostalgic but the pacing of the Oblivion guild questline hits different. Anyone else feel like the progression was tighter back then?