WhiterunModder
New Member
I just realized I've been playing pickpocketing all wrong for like 200 hours. I was always going for the big score - trying to yoink expensive items, enchanted gear, potions, whatever. Got caught constantly, reloaded saves, the whole thing. But this playthrough I've been doing it for roleplay reasons only - stealing a key here, a letter there, maybe swapping someone's poison for a healing potion as a prank.
And it's actually SO much more engaging? Like, the risk calculation completely changes when you're only going for one or two specific items. You're not standing there for five minutes clicking through someone's inventory. You're in and out. The guards feel threatening again instead of just being an inconvenience. And honestly the story moments are way better when you've actually read the note you stole instead of just hoarding every book in Skyrim.
I think the issue is that pickpocketing breaks so hard once you get the perks that it stops feeling like a real skill and just becomes "free loot simulator." But if you artificially limit yourself to one theft per NPC, it's genuinely tense. Anyone else do this or am I just making the game harder on myself for no reason?
And it's actually SO much more engaging? Like, the risk calculation completely changes when you're only going for one or two specific items. You're not standing there for five minutes clicking through someone's inventory. You're in and out. The guards feel threatening again instead of just being an inconvenience. And honestly the story moments are way better when you've actually read the note you stole instead of just hoarding every book in Skyrim.
I think the issue is that pickpocketing breaks so hard once you get the perks that it stops feeling like a real skill and just becomes "free loot simulator." But if you artificially limit yourself to one theft per NPC, it's genuinely tense. Anyone else do this or am I just making the game harder on myself for no reason?